#!/usr/bin/python DEBUG = 1 import sys,string import cgi import pickle import psql,helper picklefile = "goban.pickledump" ############################################################################### def display_goban(goban,req,form): """ gets: dictionary containing the layout of the used goban. returns: string containing the HTML code for a clickable goban. """ data = "" hoshis19x19 = [(4,4),(4,10),(4,16),(10,4),(10,10),(10,16),(16,4),(16,10),(16,16)] hoshis13x13 = [(4,4),(4,10),(7,7),(10,4),(10,10)] hoshis9x9 = [(3,3),(3,7),(5,5),(7,3),(7,7)] data += '
' return data def process_form(req,form,goban): """ gets a goban dictionary. reads out the returned CGI form. if the goban has been clicked, return a (x,y) tuple of the position. """ #if form == empty (which means if page is displayed for the first time): if form.keys() != []: #cut out the name of the clicked button for item in form.keys(): if string.find(item,").x")>0: namestring = string.split(item,".x")[0] position = helper.string_to_tuple(namestring) ret = set_stone(goban, position) if (type(ret) == type("")): return (goban,ret) #return old goban and error string else: goban = ret return (goban,"") # return new goban and empty string def set_stone(goban, position): """gets a goban dictionary and a (x,y)-tuple. Returns a modified goban.""" turn = goban["turn_number"] if (goban[position] == 0): #empty field goban[position] = (turn % 2) + 1 #even turn: white stone (1), else black stone(2) goban["turn_number"] += 1 #now write changed values to database psql.update_goban_field(goban["name"],position[0],position[1],(turn % 2) + 1) psql.update_turn_number(goban["name"],goban["turn_number"]) return goban else: return "Could not make move: Field not empty." ############################################################################### def main(gamename): # Print the required header that tells the browser how to render the text. #(currently done by error logger) #print "Content-Type: text/plain\n\n" #do stuff data = helper.header() #read goban table from database tmplist = psql.read_table(gamename) #make a dictionary out of the list goban = psql.fetchall_list_to_goban_dict(tmplist) #print goban (goban,retstring) = process_form(goban) data += "Turn number: %s, %s Player's Move.
" % (goban["turn_number"],("White","Black")[goban["turn_number"] % 2]) #eleet ;> data += display_goban(goban) if retstring != "": data +="\n"+retstring+"
\n" data += helper.footer() print data