debugging sqlobject within mod_python sucked, so I switched to cherrypy before the switch to sqlobject was complete. What works again: login, account creation, game overview, game creation.

This commit is contained in:
phear 2005-11-24 15:39:22 +00:00
parent 6474c7f47c
commit f09a9e86e0
6 changed files with 316 additions and 405 deletions

View file

@ -1,13 +1,30 @@
import helper,database import helper,database
#,database
maxuser = 1000 maxuser = 1000
def display_create_form(req,form):
"""
"""
class CreateAccount:
def index(self,username = None, password1 = None, password2 = None):
""" """
gets a request object and a util.FieldStorage form. checks if there are some parameters from the form. If not, displays creation form. Else processes form data
writes a HTML page containing one name and two password fields.
""" """
data = """ if username != None and password1 != None and password2 != None:
return self.process_form(username,password1,password2)
else:
return self.display_create_form()
def display_create_form(self):
"""
returns a HTML page containing one name and two password fields.
"""
data = helper.header()
data += """
<form method="post"> <form method="post">
<p>Your username:<br> <p>Your username:<br>
<input name="username" type="text" class="text" size="20"></p> <input name="username" type="text" class="text" size="20"></p>
@ -15,65 +32,41 @@ def display_create_form(req,form):
<input name="password1" type="text" class="text" size="20"></p> <input name="password1" type="text" class="text" size="20"></p>
<p>Please retype your Password:<br> <p>Please retype your Password:<br>
<input name="password2" type="text" class="text" size="20"></p> <input name="password2" type="text" class="text" size="20"></p>
<input type="hidden" name="sessionid" value="%s"> <i nput type="hidden" name="sessionid" value="%s">
<input type="hidden" name="createaccount" value="process"> <i nput type="hidden" name="createaccount" value="process">
<p><input type="submit" class="submit" value="create account"></p> <p><input type="submit" class="submit" value="create account"></p>
</form> </form>
""" % helper.generate_session_id() """ % helper.generate_session_id()
req.write(data) data += helper.footer()
return(data)
def process_form(req,form):
def process_form(self,username, password1, password2):
""" """
gets a request object and a util.FieldStorage form. gets username, password1 and password2.
Tries to read out username, password1 and password2 from form. If all data is there and correct, create the named user and return a 'success'
If all needed data is there, create the named user and return a 'success'
page. Else fail with detailed error. page. Else fail with detailed error.
""" """
try: data = helper.header()
password1 = form["password1"] if (password1 == password2):
except: #try:
password1 = ""
try:
password2 = form["password2"]
except:
password2 = ""
try:
username = form["username"]
except:
username = ""
if (username != "") and (password1 != "") and (password2 != "") and (password1 == password2):
newuser = database.Users(username=username,password=password1)
#.add_webgo_user(username,password1) #.add_webgo_user(username,password1)
req.write("User %s has been successfully created. Click the following button to login:<br>" % username) newuser = database.Users(username=username,password=password1)
data = """ created_user = True
<form method="post"> #except:
<input name="username" type="hidden" value="%s"></p> # #user already exists
<input name="password" type="hidden" value="%s"></p> # created_user = False
<input type="hidden" name="sessionid" value="%s"> if created_user:
<p><input type="submit" class="submit" value="login"></p> data += ('User %s has been successfully created. Click <a href="/login">here</a> to login.<br>' % username)
</form> else:
""" % (username,password1,helper.generate_session_id()) data += ("User %s already exists. Please retry with another name." % username)
req.write(data) data += self.display_create_form()
else: else:
if username == "":
req.write("Please enter a username you would like to have.<br>")
if (password1 == "") or (password2 == "") or (password1 != password2): if (password1 == "") or (password2 == "") or (password1 != password2):
req.write("Both given passwords have to be the same and non-empty.<br>") data += ("Both given passwords have to be the same and non-empty.<br>")
display_create_form(req,form) data += self.display_create_form()
data += helper.footer()
return data
index.exposed = True
def main(req,form):
req.write(helper.header())
helper.debug(req,form,str(form.keys()))
try:
createvalue = form["createaccount"]
except:
createvalue = ""
if createvalue == "process":
process_form(req,form)
else:
display_create_form(req,form)
req.write(helper.footer(req,form))

View file

@ -39,7 +39,7 @@ class GobanTable(SQLObject):
player1 = StringCol() player1 = StringCol()
player2 = StringCol() player2 = StringCol()
size = IntCol() size = IntCol()
name = StringCol(default = helper.generate_game_name(), unique=True,notNone=True,alternateID=True) #name = StringCol(default=helper.generate_game_name(), unique=True,notNone=True,alternateID=True)
turn_number = 1 turn_number = 1
description = StringCol(default=None) description = StringCol(default=None)
sgf = gnugo.create_sgf_file(size) sgf = gnugo.create_sgf_file(size)
@ -54,13 +54,8 @@ class GobanTable(SQLObject):
"""updates self.lastmove to current time""" """updates self.lastmove to current time"""
self.lastmove = int(time.time) self.lastmove = int(time.time)
#create table which has been defined above:
# if ifNotExists=True, then an existing table does not get overridden.
GobanTable.createTable(ifNotExists=True)
# add a game to goban table
gob = GobanTable(player1="gast",player2="gast",size=9)
@ -155,16 +150,19 @@ class Users(SQLObject):
def get_users_with_free_game_slots(): def get_users_with_free_game_slots():
""" """
returns a list of users who have at least one empty game slot """ returns a list of users who have at least one empty game slot """
idlist = Users.select(Users.q.free_slot_left == True) idlist = list(Users.select())
retlist = [] retlist = []
for entry in idlist: for entry in idlist:
retlist.append(Users.get(entry).username) if entry.free_slot_left() == True:
retlist.append(entry.username)
return retlist return retlist
#create table which has been defined above: #create table which has been defined above:
# if ifNotExists=True, then an existing table does not get overridden. # if ifNotExists=True, then an existing table does not get overridden.
Users.createTable(ifNotExists=True) Users.createTable(ifNotExists=True)
GobanTable.createTable(ifNotExists=True)
if __name__ == "__main__": if __name__ == "__main__":
connection_string='sqlite:%s?%s' %(os.path.abspath("webgo.sqlite"),dbdebug) connection_string='sqlite:%s?%s' %(os.path.abspath("webgo.sqlite"),dbdebug)
connection=connectionForURI(connection_string) connection=connectionForURI(connection_string)

View file

@ -1,79 +1,9 @@
from mod_python import *
import helper,login,database import helper,login,database
from cherrypy import cpg
from cherrypy.lib import httptools
def display_game_creation_form(req,form):
"""
prints a html form with multiple drop-down lists for choosing players,
goban size and so on.
gets a mod_python request, prints to req.write.
"""
username = form["username"]
sessionid = form["sessionid"]
data = helper.header()
p1data = create_user_dropdown_list("player1",username)
p2data = create_user_dropdown_list("player2")
gobansize = create_goban_size_dropdown_list("gobansize")
#start form
#choose player one (black),choose player two (white),choose goban size
#'hidden' session id and username
data += """
<form method="post">
<p>Player One (Black): %s </p>
<p>Player Two (White): %s </p>
<p>Goban Size: %s fields </p>
<p>Optional name for game: <input type="text" name="description" size="20" class="text"></p>
<input type="hidden" name="sessionid" value="%s">
<input type="hidden" name="username" value="%s">
<input type="submit" class="submit" name="create" value="create game">
</form>
""" % (p1data,p2data,gobansize,sessionid,username)
data+=helper.footer(req,form)
req.write(data)
def process_creation_form(req,form):
"""
validates and processes the game creation form.
If everything was ok, a game will be created.
TODO: change this function, so that the original database state canbe
restored, if for example one of the users does not have a free game slot.
"""
player1 = form["player1"]
player2 = form["player2"]
username = form["username"]
try:
description = form["description"]
except:
description = ""
helper.debug(req,form,"game creation: will use '%s' as description." % description)
#check if at least one of the players is the current user
if (player1 == username) or (player2 == username):
#create game
mygame = database.GobanTable(player1=player1,player2=player2,size=int(form["gobansize"]),description = description)
gamename = mygame.name
#update entries for player one and player two
for player in [player1,player2]:
myplayer = database.Users.byUsername(player)
if myplayer.free_slot_left:
myplayer.add_game(gamename)
else:#should not happen: no free game slot.
#print error msg
req.write("Error: No free game slots for player "+player+"!")
#display form again
display_game_creation_form(req,form["sessionid"],username)
#TODO:game created, now display game overview form
login.game_overview_form(req,form)
else:
#give error message
req.write("Sorry, you must be one of the players!<br>")
#display form again
display_game_creation_form(req,form["sessionid"],username)
def create_user_dropdown_list(listname,selected = ""): def create_user_dropdown_list(listname,selected = ""):
""" """
@ -105,20 +35,87 @@ def create_goban_size_dropdown_list(listname):
""" % listname """ % listname
return data return data
def main(req,form): class GameCreation:
""" """
display and process forms for game creation. manages the creation of games.
gets a request object and a util.FieldStorage form.
returns nothing.
""" """
req.write(str(form.keys())+"<hr>") def index(self,player1 = None, player2 = None, description = None,gobansize = None):
username = cpg.request.sessionMap["username"]
username = form["username"] myuser = database.Users.byUsername(username)
#TODO:check if valid session id sessionid = cpg.request.sessionMap["_sessionId"]
sessionid = form["sessionid"] if myuser.sessionid == sessionid:
if "gobansize" in form.keys(): #user already clicked on create if player1 != None and player2 != None and gobansize != None:
process_creation_form(req,form) return self.process_creation_form(player1,player2,gobansize,description)
else: else:
display_game_creation_form(req,form,) return self.display_game_creation_form()
else:
httptools.redirect("/login")
def display_game_creation_form(self):
"""
prints a html form with multiple drop-down lists for choosing players,
goban size and so on.
"""
username = cpg.request.sessionMap["username"]
myuser = database.Users.byUsername(username)
sessionid = cpg.request.sessionMap["_sessionId"]
data = helper.header()
p1data = create_user_dropdown_list("player1",username)
p2data = create_user_dropdown_list("player2")
gobansize = create_goban_size_dropdown_list("gobansize")
#start form
#choose player one (black),choose player two (white),choose goban size
data += """
<form method="post">
<p>Player One (Black): %s </p>
<p>Player Two (White): %s </p>
<p>Goban Size: %s fields </p>
<p>Optional name for game: <input type="text" name="description" size="20" class="text"></p>
<input type="submit" class="submit" value="create game">
</form>
""" % (p1data,p2data,gobansize)
data += helper.footer()
return data
def process_creation_form(self,player1,player2,gobansize,description=None):
"""
validates and processes the game creation form.
If everything was ok, a game will be created.
TODO: change this function, so that the original database state canbe
restored, if for example one of the users does not have a free game slot.
"""
username = cpg.request.sessionMap["username"]
myuser = database.Users.byUsername(username)
sessionid = cpg.request.sessionMap["_sessionId"]
data = helper.header()
#check if at least one of the players is the current user
if (player1 == username) or (player2 == username):
#create game
mygame = database.GobanTable(player1=player1,player2=player2,size=gobansize,description = description)
gamename = mygame.id
#update entries for player one and player two
for player in [player1,player2]:
myplayer = database.Users.byUsername(player)
if myplayer.free_slot_left:
myplayer.add_game(gamename)
else:#should not happen: no free game slot.
#print error msg
data += "Error: No free game slots for player %s!<br>" % player
#display form again
return self.display_game_creation_form()
httptools.redirect("/overview")
else:
#give error message
data += "Sorry, you must be one of the players!<br>"
#display form again
return self.display_game_creation_form()
data+=helper.footer(req,form)
return data
index.exposed = True

View file

@ -12,7 +12,7 @@ def header():
<meta http-equiv="pragma" content="no-cache" /> <meta http-equiv="pragma" content="no-cache" />
<meta http-equiv="cache-control" content="no-cache" /> <meta http-equiv="cache-control" content="no-cache" />
<meta http-equiv="expires" content="0" /> <meta http-equiv="expires" content="0" />
<link rel="stylesheet" media="screen" href="default.css" type="text/css" /> <link rel="stylesheet" media="screen" href="/default.css" type="text/css" />
</head> </head>
<h1> WebGo </h1> <h1> WebGo </h1>
<body> <body>
@ -31,7 +31,7 @@ def debug(req,form, optstr = ""):
else: else:
req.write("Debug: "+optstr+"<br>\n") req.write("Debug: "+optstr+"<br>\n")
def footer(req,form,display_buttons=0): def footer(display_buttons=0):
"""return html footer""" """return html footer"""
try: try:
username=form["username"] username=form["username"]
@ -63,11 +63,7 @@ def generate_session_id():
def generate_game_name(): def generate_game_name():
from whrandom import choice from whrandom import choice
chars = string.letters return generate_session_id()
name = ''
for i in range(16):
name = name + choice(chars)
return name.lower()
def check_for_int(data): def check_for_int(data):

266
login.py
View file

@ -1,143 +1,27 @@
import database,init_webgo,helper,gamecreation #import database,init_webgo,helper,gamecreation
import helper,database
from sets import Set as set from sets import Set as set
from mod_python import * from cherrypy import cpg
from cherrypy.lib import httptools
def process_form(req,form): """
"""
reads username and password from form
"""
#req.write("<br>"+"name="+form['name']+", password="+form['password']+"<hr>")
if form.keys() != []:
if ("username" in form.keys()) and ("password" in form.keys()):
#extract name and password
username = form["username"]
myuser = database.Users.byUsername(username)
password = form["password"]
sessionid = form["sessionid"]
origpassword = myuser.password
#debug:
helper.debug(req,form,'<hr>--password:'+str(password)+' ---origpassword:'+str(origpassword)+'<hr>')
#check if user exists (else we would get an error string)
if origpassword != "no such user": #no error message, now check password
if password == origpassword:
#login accepted
myuser.sessionid = sessionid
myser.set_timeout()
#now display list of games.
game_overview_form(req,form)
else:
req.write("Login incorrect. Please try again.<br>")
req.write(login_form(req,form))
else: #no such user
req.write("Login incorrect. Please try again.-<br>")
req.write(login_form(req,form))
else: #one of (name,password) is missing:
req.write("Please enter your name and password.")
req.write(login_form(req,form))
def game_overview_form(req,form):
"""
gets: request object, util.FieldStorage form, name of user, sessionid.
prints a form with the option to select,create and delete games.
"""
username = form["username"]
sessionid = form["sessionid"]
data = helper.header()+ """
<h2> Current Games: </h2>
"""
gamelist = myuser.gamelist()
#debug
helper.debug(req,form,str(gamelist)+"<hr>\n")
#display list of current games
counter = 10 - len(helper.clean_list(gamelist))
tmp = ""
if helper.clean_list(gamelist) != []:
tmp += "<table><tr><td></td><td>Name of game</td><td>White</td>"
tmp += "<td>Black</td><td>Time of Creation</td><td>Time of last move</td>"
tmp += "<td></td></tr>"
for item in set(helper.clean_list(gamelist)):
if (item != None) and (item != "None"):
tmp += '<tr><form method="post">\n'
tmp += '<input type="hidden" name="sessionid" value="%s">\n' % sessionid
tmp += '<input type="hidden" name="username" value="%s">\n' % username
tmp += '<input type="hidden" name="game" value="%s">\n' % item
tmp += '<td><input type=submit class="submit" name="play" value="Play"></td>\n'
mygame = database.GobanTable.byName(item)
description = mygame.description
if (description == None) or (description == "None") or (description == ""):
description = item
tmp += '<td>%s</td>\n' % description
players = mygame.players()
tmp += '<td>%s</td>\n' % players[0]
tmp += '<td>%s</td>\n' % players[1]
tmp += '<td>%s</td>\n' % helper.format_time(mygame.created)
tmp += '<td>%s</td>\n' % helper.format_time(mygame.lastmove)
tmp += '<td><input type=submit class="submit" name="delete" value="Delete"></td>\n'
tmp += '</tr></form>\n'
if helper.clean_list(gamelist) != []:
tmp += '</table>'
if gamelist == []: #no current games
data += "You don't have any running games.\n"
else:
data += tmp
#now comes the option for creating new games.
data += "<h2>New Game:</h2>\n"
if counter > 0:
data+= "You have %s free game slots.<br>" % counter
data += """
<form method="post">
<input type="hidden" name="sessionid" value="%s">
<input type="hidden" name="username" value="%s">
<input type=submit class="submit" name="create" value="Start a new game">
</form>
""" % (sessionid, username)
else:
data+= "Sorry, all your game slots are in use."
data+=helper.footer(req,form,1)
req.write(data)
def login_form(req,form):
"""
print welcome message and html form.
"""
data = helper.header() + """
<form method="post">
<p>Name:<br>
<input name="username" type="text" class="text" size="20"></p>
<p>Password:<br>
<input name="password" type="text" class="text" size="20"></p>
<input type="hidden" name="sessionid" value="%s">
<p><input type="submit" class="submit" value="login"></p>
</form>
<form method="post">
<input type="hidden" name="createaccount" value="init">
<input type="submit" class="submit" value="create account">
</form>
""" % helper.generate_session_id()
data += helper.footer(req,form)
return data
"""
"""
def navigation_bar(req,form): def navigation_bar(req,form):
""" "" "
gets request object and util.FieldStorage form. gets request object and util.FieldStorage form.
writes the following to req: writes the following to req:
- a button to return to the game overview - a button to return to the game overview
- a logout button - a logout button
returns string returns string
""" " ""
username = form["username"] username = form["username"]
sessionid = form["sessionid"] sessionid = form["sessionid"]
game = form["game"] game = form["game"]
#TODO: buttons #TODO: buttons
data=""" data=" ""
<form method="post"> <form method="post">
<input type="hidden" name="username" value="%s"> <input type="hidden" name="username" value="%s">
<input type="hidden" name="sessionid" value="%s"> <input type="hidden" name="sessionid" value="%s">
@ -146,15 +30,15 @@ def navigation_bar(req,form):
<input type="submit" class="submit" name="game overview" value="game overview"> <input type="submit" class="submit" name="game overview" value="game overview">
<input type="submit" class="submit" name="refresh" value="refresh"> <input type="submit" class="submit" name="refresh" value="refresh">
</form> </form>
""" % (username,sessionid,game) "" " % (username,sessionid,game)
return(data) return(data)
def logout(req,form): def logout(req,form):
""" "" "
gets request object and util.FieldStorage form. gets request object and util.FieldStorage form.
reads username from form and clears timeout and sessionid from users table. reads username from form and clears timeout and sessionid from users table.
""" "" "
username = form["username"] username = form["username"]
myuser = database.Users.byUsername(username) myuser = database.Users.byUsername(username)
myuser.sessionid = "" myuser.sessionid = ""
@ -174,3 +58,127 @@ def main(req,form):
process_form(req,form) process_form(req,form)
else: else:
process_form(req,form) process_form(req,form)
"""
class Login:
def index(self,username=None,password=None):
"""
Without arguments, this function writes a login form. Else the login data is evaluated
and the user is eventually logged in.
"""
if username == None and password == None:
return self.login_form()
else:
return self.process_form(username,password)
def login_form(self):
"""
print welcome message and html form.
"""
data = helper.header()
data += """
<form method="post">
<p>Name:<br>
<input name="username" type="text" class="text" size="20"></p>
<p>Password:<br>
<input name="password" type="text" class="text" size="20"></p>
<p><input type="submit" class="submit" value="login"></p>
</form>
<a href="/createaccount"> create account</a><br>
"""
data += helper.footer()
return data
def process_form(self,username,password):
"""
gets username and password, checks for validity, eventually the user is logged in.
TODO: check for session timeout
"""
data = helper.header()
sessionid = cpg.request.sessionMap["_sessionId"]
myuser = database.Users.byUsername(username)
origpassword = myuser.password
if password == origpassword:
#login accepted
myuser.sessionid = sessionid
myuser.set_timeout()
cpg.request.sessionMap["username"] = username
#now display list of games.
httptools.redirect("/overview")
#data += "Login accepted."
else:
data += "Login incorrect. Please try again.<br>"
data += self.login_form()
data += helper.footer()
return data
index.exposed=True
class Overview:
"""
give out a list of current games and stuff."""
def index(self):
username = cpg.request.sessionMap["username"]
myuser = database.Users.byUsername(username)
sessionid = cpg.request.sessionMap["_sessionId"]
if myuser.sessionid == sessionid:
return self.game_overview_form(username)
else:
return "You must be logged in to access this page."
def game_overview_form(self,username):
"""
gets:name of user,
prints a form with the option to select,create and delete games.
"""
myuser = database.Users.byUsername(username)
data = helper.header()+ """
<h2> Current Games: </h2>
"""
gamelist = myuser.gamelist()
#display list of current games
counter = 10 - len(helper.clean_list(gamelist))
tmp = ""
if helper.clean_list(gamelist) != []:
tmp += "<table><tr><td></td><td>Name of game</td><td>White</td>"
tmp += "<td>Black</td><td>Time of Creation</td><td>Time of last move</td>"
tmp += "<td></td></tr>"
for item in helper.clean_list(gamelist):
if (item != None) and (item != "None"):
tmp += '<tr><form method="post">\n'
tmp += '<input type="hidden" name="username" value="%s">\n' % username
tmp += '<input type="hidden" name="game" value="%s">\n' % item
tmp += '<td><input type=submit class="submit" name="play" value="Play"></td>\n'
mygame = database.GobanTable.get(item)
description = mygame.description
if (description == None) or (description == "None") or (description == ""):
description = item
tmp += '<td>%s</td>\n' % description
players = mygame.players()
tmp += '<td>%s</td>\n' % players[0]
tmp += '<td>%s</td>\n' % players[1]
tmp += '<td>%s</td>\n' % helper.format_time(mygame.created)
tmp += '<td>%s</td>\n' % helper.format_time(mygame.lastmove)
tmp += '<td><input type=submit class="submit" name="delete" value="Delete"></td>\n'
tmp += '</tr></form>\n'
if helper.clean_list(gamelist) != []:
tmp += '</table>'
if gamelist == []: #no current games
data += "You don't have any running games.\n"
else:
data += tmp
#now comes the option for creating new games.
data += "<h2>New Game:</h2>\n"
if counter > 0:
data+= "You have %s free game slots.<br>" % counter
data += '<a href="/gamecreation"> Start a new game</a><br>'
else:
data+= "Sorry, all your game slots are in use."
data+=helper.footer()
return data
index.exposed = True

127
main.py
View file

@ -1,110 +1,29 @@
import sys, traceback,string,time import sys, traceback,string,time
import init_webgo,database import login,createaccount,helper,gamecreation
from cherrypy import cpg
from mod_python import * class WebGoSite:
def index(self):
data = helper.header()
DEBUG = 1 data += """ This is WebGo.<br>
<a href="/login">login</a><br>
<a href="/createaccount">create an account</a><br>
def handler(req):
# "Content-type: text/html\n\n"
req.content_type = "text/html"#was:text/html
try: # use explicit exception handling
#reinitialize database
#init_webgo.main()
#load form, then delegate request
form = util.FieldStorage(req)
try:
sessionid=form["sessionid"]
username=form["username"]
except:
sessionid=""
username=""
try:
myuser = database.Users.byUsername(username)
valid_user = True
except:
#no such user
valid_user = False
if username != "" and valid_user:
if (myuser.timeout > int(time.time())) and (sessionid == myuser.sessionid):
myuser.set_timeout()
if "create" in form.keys():
gamecreation = apache.import_module("gamecreation")
gamecreation.main(req,form)
elif "delete" in form.keys():
deletegame = apache.import_module("deletegame")
deletegame.main(req,form)
elif ("play" in form.keys()) or ("refresh" in form.keys()):
playgame = apache.import_module("playgame")
playgame.main(req,form)
elif "logout" in form.keys():
logout = apache.import_module("logout")
logout.main(req,form)
else:
#call login.py
login = apache.import_module("login")
login.main(req,form)
else:
#call login.py
login = apache.import_module("login")
login.main(req,form)
else:
if "createaccount" in form.keys():
createaccount = apache.import_module("createaccount")
createaccount.main(req,form)
else:#call login.py
login = apache.import_module("login")
login.main(req,form)
return apache.OK
except:
errtime = '----- '+ time.ctime(time.time()) +' -----\n'
errlog = open('/tmp/cgi_errors.log', 'a')
errlog.write(errtime)
errlog.write(ErrorMsg())
data = """<html><head><title>CGI Error Encountered!</title></head>
<body><p>Sorry, a problem was encountered running WebGo.</p>
<p>Please check the error log on the server for details.</p>
<hr><pre>"""
data += ErrorMsg()
data+="</pre>\n</body></html>"
req.write(data)
return apache.OK
def ErrorMsg(escape=0):
""" """
returns: string data += helper.footer()
return data
index.exposed = True
simualtes the traceback output and if argemument cpg.root = WebGoSite()
<escape> set to 1 (true) the string will be cpg.root.createaccount = createaccount.CreateAccount()
converted to fit into html documents without problems. cpg.root.login = login.Login()
from Dirk Holtwick cpg.root.overview = login.Overview()
""" cpg.root.gamecreation = gamecreation.GameCreation()
import traceback, sys, string
type=None cpg.server.start(configMap={'sessionStorageType' : 'ram',
value=None 'sessionCookieName' : 'WebGoSessionCookie',
tb=None 'sessionTimeout' : 15, #Session expires in n minutes
limit=None
type, value, tb = sys.exc_info() 'staticContentList':
body = "Traceback (innermost last):\n" [['default.css','default.css']]
list = traceback.format_tb(tb, limit) + traceback.format_exception_only(type, value) }
body = body + "%-20s %s" % (
string.join(list[:-1], ""),
list[-1],
) )
if escape:
import cgi
body = cgi.escape(body)
return body