fixed 3 bugs:
- check for timeout in gamecreation.py - game deletion did not work correctly - game creation always wrote to the first game slot.
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parent
a70d382c93
commit
a000c9dd9a
3 changed files with 20 additions and 14 deletions
22
database.py
22
database.py
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@ -48,6 +48,7 @@ class GobanTable(SQLObject):
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def players(self):
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def players(self):
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"""returns both player names as a tuple"""
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"""returns both player names as a tuple"""
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print self.player1,self.player2
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return (self.player1,self.player2)
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return (self.player1,self.player2)
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def set_time(self):
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def set_time(self):
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@ -103,8 +104,9 @@ class Users(SQLObject):
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ret.append(self.game10)
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ret.append(self.game10)
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return ret
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return ret
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def removegame(self,gamename):
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def remove_game(self,gamename):
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"""removes a game whose name is given."""
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"""removes a game whose name is given."""
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gamename = int(gamename) #sqlobject does a int(value) for self.game[1..10]
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if self.game1 == gamename: self.game1=None
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if self.game1 == gamename: self.game1=None
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if self.game2 == gamename: self.game2=None
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if self.game2 == gamename: self.game2=None
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if self.game3 == gamename: self.game3=None
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if self.game3 == gamename: self.game3=None
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@ -133,15 +135,15 @@ class Users(SQLObject):
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def add_game(self,gamename):
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def add_game(self,gamename):
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"""saves the game name into an empty slot"""
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"""saves the game name into an empty slot"""
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if self.game1 == None: self.game1 = gamename
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if self.game1 == None: self.game1 = gamename
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elif self.game2 == None: self.game1 = gamename
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elif self.game2 == None: self.game2 = gamename
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elif self.game3 == None: self.game1 = gamename
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elif self.game3 == None: self.game3 = gamename
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elif self.game4 == None: self.game1 = gamename
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elif self.game4 == None: self.game4 = gamename
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elif self.game5 == None: self.game1 = gamename
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elif self.game5 == None: self.game5 = gamename
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elif self.game6 == None: self.game1 = gamename
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elif self.game6 == None: self.game6 = gamename
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elif self.game7 == None: self.game1 = gamename
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elif self.game7 == None: self.game7 = gamename
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elif self.game8 == None: self.game1 = gamename
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elif self.game8 == None: self.game8 = gamename
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elif self.game9 == None: self.game1 = gamename
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elif self.game9 == None: self.game9 = gamename
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elif self.game10 == None: self.game1 = gamename
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elif self.game10 == None: self.game10 = gamename
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else: return False
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else: return False
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def set_timeout(self):
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def set_timeout(self):
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@ -15,7 +15,7 @@ def main(gamename):
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#free game slots of players
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#free game slots of players
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for player in players:
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for player in players:
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myuser = database.Users.byUsername(player)
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myuser = database.Users.byUsername(player)
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myuser.removegame(gamename)
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myuser.remove_game(gamename)
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#delete table
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#delete table
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mygame.destroySelf()
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mygame.destroySelf()
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@ -27,10 +27,14 @@ class GameCreation:
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manages the creation of games.
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manages the creation of games.
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"""
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"""
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def index(self,player1 = None, player2 = None, description = None,gobansize = None):
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def index(self,player1 = None, player2 = None, description = None,gobansize = None):
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username = cpg.request.sessionMap["username"]
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try:
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myuser = database.Users.byUsername(username)
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username = cpg.request.sessionMap["username"]
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myuser = database.Users.byUsername(username)
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except:
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return helper.cs_render("templates/not_logged_in.cs")
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username = ""
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sessionid = cpg.request.sessionMap["_sessionId"]
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sessionid = cpg.request.sessionMap["_sessionId"]
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if myuser.sessionid == sessionid:
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if myuser.sessionid == sessionid and username != "":
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if player1 != None and player2 != None and gobansize != None:
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if player1 != None and player2 != None and gobansize != None:
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return self.process_creation_form(player1,player2,gobansize,description)
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return self.process_creation_form(player1,player2,gobansize,description)
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else:
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else:
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