clearsilvered display of goban finished.
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a000c9dd9a
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1 changed files with 27 additions and 57 deletions
84
playgame.py
84
playgame.py
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@ -60,13 +60,11 @@ class PlayGame:
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else:
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httptools.redirect("/login")
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def display_goban(self,gamename):
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def display_goban(self,gamename,settings={}):
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"""
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gets: dictionary containing the layout of the used goban.
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returns: string containing the HTML code for a clickable goban.
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"""
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data = helper.header()
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data += '<div id="board">'
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hoshis19x19 = [(4,4),(4,10),(4,16),(10,4),(10,10),(10,16),(16,4),(16,10),(16,16)]
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hoshis13x13 = [(4,4),(4,10),(7,7),(10,4),(10,10)]
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hoshis9x9 = [(3,3),(3,7),(5,5),(7,3),(7,7)]
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@ -78,62 +76,31 @@ class PlayGame:
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gobandict = gnugo.parse_static_gnugo_sgf(sgf)
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size = mygame.size
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settings["Data.GobanSize"] = size
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settings["Data.GameName"] = gamename
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for x in range(1,size+1):
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for y in range(1,size+1):
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# check for white or black stone
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settings["Data.Goban.%d.%d.x" % (x,y)] = x
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settings["Data.Goban.%d.%d.y" % (x,y)] = y
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if gobandict[(x,y)] == 1:
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stone = "_white"
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settings["Data.Goban.%d.%d.color" % (x,y)] = "_white"
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elif gobandict[(x,y)] == 2:
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stone = "_black"
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else:
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stone = ""
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sx = str(x)
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sy = str(y)
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# check position:
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if (x == 1) and (y == 1): # upper left
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#data += '<input type=image class="goban" src="/img/topleftline'+stone+'.png" name="coord" value="('+sx+','+sy+')"\n>'
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data += '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/topleftline%s.png"\n></a>' % (sx,sy,gamename,stone)
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elif (x == 1) and (y == size): # upper right
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data += '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/toprightline%s.png"\n></a><br>' % (sx,sy,gamename,stone)
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elif (x == size) and (y == size): # lower right
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data += '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/bottomrightline%s.png"\n></a><br>' % (sx,sy,gamename,stone)
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elif (x == size) and (y == 1): # lower left
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data += '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/bottomleftline%s.png"\n></a>' % (sx,sy,gamename,stone)
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elif (y == 1): #left line
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data += '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/leftline%s.png"\n></a>' % (sx,sy,gamename,stone)
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elif (x == 1): # top line
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data += '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/topline%s.png"\n></a>' % (sx,sy,gamename,stone)
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elif (y == size): # right line
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data += '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/rightline%s.png"\n></a><br>' % (sx,sy,gamename,stone)
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elif (x == size): #bottom line
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data += '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/bottomline%s.png"\n></a>' % (sx,sy,gamename,stone)
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else: # hoshi or empty inner field
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defaultfield = '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/centerline%s.png"\n></a>' % (sx,sy,gamename,stone)
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#too lazy to make special images for hoshi fields with stones:
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if gobandict[(x,y)] == 1:
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hoshifield = '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/centerline_white.png"\n></a>' % (sx,sy,gamename)
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elif gobandict[(x,y)] == 2:
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hoshifield = '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/centerline_black.png"\n></a>' % (sx,sy,gamename)
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else: #empty hoshi
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hoshifield = '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/hoshi.png"\n></a>' % (sx,sy,gamename)
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if size == 19: # 9 hoshis
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if (x,y) in hoshis19x19:
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data += hoshifield
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else:
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data += defaultfield
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elif size == 13:
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if (x,y) in hoshis13x13:
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data += hoshifield
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else:
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data += defaultfield
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elif size == 9:
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if (x,y) in hoshis9x9:
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data += hoshifield
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else:
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data += defaultfield
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data += '</div>'
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data += helper.footer()
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return data
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settings["Data.Goban.%d.%d.color" % (x,y)] = "_black"
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#now check wether or not this field is hoshi
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if size == 19: # 9 hoshis
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if (x,y) in hoshis19x19:
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settings["Data.Goban.%d.%d.hoshi" % (x,y)] = 1
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else: pass
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elif size == 13:
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if (x,y) in hoshis13x13:
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settings["Data.Goban.%d.%d.hoshi" % (x,y)] = 1
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else: pass
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elif size == 9:
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if (x,y) in hoshis9x9:
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settings["Data.Goban.%d.%d.hoshi" % (x,y)] = 1
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else: pass
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return helper.cs_render("templates/playgame.cs",settings)
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def process_form(self,gamename,coord):
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"""
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@ -150,6 +117,7 @@ class PlayGame:
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gobandict["name"] = gamename
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gobandict["turn_number"] = turn
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gobandict["sgf"] = sgf
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settings = {}
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if (gobandict[position] == 0): #empty field
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if gnugo.is_legal(gobandict,position): #gnugo says the move is ok
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#let gnugo make the above move, let gnugo write move to file
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@ -160,7 +128,9 @@ class PlayGame:
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mygame.set_time()
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return ""
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else: #move not ok
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return "This is not a legal move (says Gnugo)."
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settings["Data.Message"] = "This is not a legal move (says Gnugo)."
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return self.display_goban(gamename,settings)
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else: #position not empty
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return "Could not make move: Field not empty."
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settings["Data.Message"] = "Could not make move: Field not empty."
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return self.display_goban(gamename,settings)
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index.exposed = True
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