clearsilvered display of goban finished.

This commit is contained in:
phear 2005-12-14 16:44:58 +00:00
parent a000c9dd9a
commit 942aaa00f9

View file

@ -60,13 +60,11 @@ class PlayGame:
else:
httptools.redirect("/login")
def display_goban(self,gamename):
def display_goban(self,gamename,settings={}):
"""
gets: dictionary containing the layout of the used goban.
returns: string containing the HTML code for a clickable goban.
"""
data = helper.header()
data += '<div id="board">'
hoshis19x19 = [(4,4),(4,10),(4,16),(10,4),(10,10),(10,16),(16,4),(16,10),(16,16)]
hoshis13x13 = [(4,4),(4,10),(7,7),(10,4),(10,10)]
hoshis9x9 = [(3,3),(3,7),(5,5),(7,3),(7,7)]
@ -78,62 +76,31 @@ class PlayGame:
gobandict = gnugo.parse_static_gnugo_sgf(sgf)
size = mygame.size
settings["Data.GobanSize"] = size
settings["Data.GameName"] = gamename
for x in range(1,size+1):
for y in range(1,size+1):
# check for white or black stone
settings["Data.Goban.%d.%d.x" % (x,y)] = x
settings["Data.Goban.%d.%d.y" % (x,y)] = y
if gobandict[(x,y)] == 1:
stone = "_white"
settings["Data.Goban.%d.%d.color" % (x,y)] = "_white"
elif gobandict[(x,y)] == 2:
stone = "_black"
else:
stone = ""
sx = str(x)
sy = str(y)
# check position:
if (x == 1) and (y == 1): # upper left
#data += '<input type=image class="goban" src="/img/topleftline'+stone+'.png" name="coord" value="('+sx+','+sy+')"\n>'
data += '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/topleftline%s.png"\n></a>' % (sx,sy,gamename,stone)
elif (x == 1) and (y == size): # upper right
data += '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/toprightline%s.png"\n></a><br>' % (sx,sy,gamename,stone)
elif (x == size) and (y == size): # lower right
data += '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/bottomrightline%s.png"\n></a><br>' % (sx,sy,gamename,stone)
elif (x == size) and (y == 1): # lower left
data += '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/bottomleftline%s.png"\n></a>' % (sx,sy,gamename,stone)
elif (y == 1): #left line
data += '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/leftline%s.png"\n></a>' % (sx,sy,gamename,stone)
elif (x == 1): # top line
data += '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/topline%s.png"\n></a>' % (sx,sy,gamename,stone)
elif (y == size): # right line
data += '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/rightline%s.png"\n></a><br>' % (sx,sy,gamename,stone)
elif (x == size): #bottom line
data += '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/bottomline%s.png"\n></a>' % (sx,sy,gamename,stone)
else: # hoshi or empty inner field
defaultfield = '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/centerline%s.png"\n></a>' % (sx,sy,gamename,stone)
#too lazy to make special images for hoshi fields with stones:
if gobandict[(x,y)] == 1:
hoshifield = '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/centerline_white.png"\n></a>' % (sx,sy,gamename)
elif gobandict[(x,y)] == 2:
hoshifield = '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/centerline_black.png"\n></a>' % (sx,sy,gamename)
else: #empty hoshi
hoshifield = '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/hoshi.png"\n></a>' % (sx,sy,gamename)
if size == 19: # 9 hoshis
if (x,y) in hoshis19x19:
data += hoshifield
else:
data += defaultfield
elif size == 13:
if (x,y) in hoshis13x13:
data += hoshifield
else:
data += defaultfield
elif size == 9:
if (x,y) in hoshis9x9:
data += hoshifield
else:
data += defaultfield
data += '</div>'
data += helper.footer()
return data
settings["Data.Goban.%d.%d.color" % (x,y)] = "_black"
#now check wether or not this field is hoshi
if size == 19: # 9 hoshis
if (x,y) in hoshis19x19:
settings["Data.Goban.%d.%d.hoshi" % (x,y)] = 1
else: pass
elif size == 13:
if (x,y) in hoshis13x13:
settings["Data.Goban.%d.%d.hoshi" % (x,y)] = 1
else: pass
elif size == 9:
if (x,y) in hoshis9x9:
settings["Data.Goban.%d.%d.hoshi" % (x,y)] = 1
else: pass
return helper.cs_render("templates/playgame.cs",settings)
def process_form(self,gamename,coord):
"""
@ -150,6 +117,7 @@ class PlayGame:
gobandict["name"] = gamename
gobandict["turn_number"] = turn
gobandict["sgf"] = sgf
settings = {}
if (gobandict[position] == 0): #empty field
if gnugo.is_legal(gobandict,position): #gnugo says the move is ok
#let gnugo make the above move, let gnugo write move to file
@ -160,7 +128,9 @@ class PlayGame:
mygame.set_time()
return ""
else: #move not ok
return "This is not a legal move (says Gnugo)."
settings["Data.Message"] = "This is not a legal move (says Gnugo)."
return self.display_goban(gamename,settings)
else: #position not empty
return "Could not make move: Field not empty."
settings["Data.Message"] = "Could not make move: Field not empty."
return self.display_goban(gamename,settings)
index.exposed = True