display of a board seems to work again.

This commit is contained in:
phear 2005-11-24 18:31:33 +00:00
parent f09a9e86e0
commit 6c3db3caf8
6 changed files with 119 additions and 100 deletions

View file

@ -32,11 +32,9 @@ class CreateAccount:
<input name="password1" type="text" class="text" size="20"></p> <input name="password1" type="text" class="text" size="20"></p>
<p>Please retype your Password:<br> <p>Please retype your Password:<br>
<input name="password2" type="text" class="text" size="20"></p> <input name="password2" type="text" class="text" size="20"></p>
<i nput type="hidden" name="sessionid" value="%s">
<i nput type="hidden" name="createaccount" value="process">
<p><input type="submit" class="submit" value="create account"></p> <p><input type="submit" class="submit" value="create account"></p>
</form> </form>
""" % helper.generate_session_id() """
data += helper.footer() data += helper.footer()
return(data) return(data)

View file

@ -173,8 +173,6 @@ td {
font-weight: bold; font-weight: bold;
} }
/* ----------------------=-=-=- Forms -=-=-=--------------------- */ /* ----------------------=-=-=- Forms -=-=-=--------------------- */
/* pretty forms and buttons */ /* pretty forms and buttons */
input { input {
@ -213,3 +211,13 @@ input.submit:hover {
font-weight: bold; font-weight: bold;
cursor: pointer; cursor: pointer;
} }
/* The Board--------------------------------------------------------------------------- --------------------------------- */
#board a, a:link, a:visited {
border: none;
}
#board img {
border:none;
}

View file

@ -3,101 +3,14 @@
DEBUG = 1 DEBUG = 1
import sys,string import sys,string
import cgi
import helper,gnugo,database import helper,gnugo,database
from cherrypy import cpg
picklefile = "goban.pickledump" from cherrypy.lib import httptools
############################################################################### ###############################################################################
def display_goban(goban,req,form):
"""
gets: dictionary containing the layout of the used goban.
returns: string containing the HTML code for a clickable goban.
"""
data = ""
hoshis19x19 = [(4,4),(4,10),(4,16),(10,4),(10,10),(10,16),(16,4),(16,10),(16,16)]
hoshis13x13 = [(4,4),(4,10),(7,7),(10,4),(10,10)]
hoshis9x9 = [(3,3),(3,7),(5,5),(7,3),(7,7)]
data += '\n<p>\n<form method="post">\n'
data += """<input type="hidden" name="sessionid" value="%s">
<input type="hidden" name="username" value="%s">
<input type="hidden" name="game" value="%s">
""" % (form["sessionid"],form["username"],form["game"])
#TODO: check form[game] before the following asignment
mygame = database.GobanTable.byName(form["game"])
sgf = mygame.sgf
helper.debug(req,form,sgf)
gobandict = gnugo.parse_static_gnugo_sgf(sgf)
try:
size = goban["size"]
except:
#TODO: proper error management
raise "[EE] display_goban: got broken goban dictionary."
sys.exit(1)
for x in range(1,size+1):
for y in range(1,size+1):
# check for white or black stone
if gobandict[(x,y)] == 1:
stone = "_white"
elif gobandict[(x,y)] == 2:
stone = "_black"
else:
stone = ""
sx = str(x)
sy = str(y)
# check position:
if (x == 1) and (y == 1): # upper left
data += '<input type=image class="goban" src="img/topleftline'+stone+'.png" name="('+sx+','+sy+')"\n>'
elif (x == 1) and (y == size): # upper right
data += '<input type=image class="goban" src="img/toprightline'+stone+'.png" name="('+sx+','+sy+')"\n><br\n>'
elif (x == size) and (y == size): # lower right
data += '<input type=image class="goban" src="img/bottomrightline'+stone+'.png" name="('+sx+','+sy+')"\n><br>\n'
elif (x == size) and (y == 1): # lower left
data += '<input type=image class="goban" src="img/bottomleftline'+stone+'.png" name="('+sx+','+sy+')"\n>'
elif (y == 1): #left line
data += '<input type=image class="goban" src="img/leftline'+stone+'.png" name="('+sx+','+sy+')"\n>'
elif (x == 1): # top line
data += '<input type=image class="goban" src="img/topline'+stone+'.png" name="('+sx+','+sy+')"\n>'
elif (y == size): # right line
data += '<input type=image class="goban" src="img/rightline'+stone+'.png" name="('+sx+','+sy+')"\n><br\n>'
elif (x == size): #bottom line
data += '<input type=image class="goban" src="img/bottomline'+stone+'.png" name="('+sx+','+sy+')"\n>'
else: # hoshi or empty inner field
defaultfield = '<input type=image class="goban" src="img/centerline'+stone+'.png" name="('+sx+','+sy+')"\n>'
#too lazy to make special images for hoshi fields with stones:
if gobandict[(x,y)] == 1:
hoshifield = '<input type=image class="goban" src="img/centerline_white.png" name="('+sx+','+sy+')"\n>'
elif gobandict[(x,y)] == 2:
hoshifield = '<input type=image class="goban" src="img/centerline_black.png" name="('+sx+','+sy+')"\n>'
else: #empty hoshi
hoshifield = '<input type=image class="goban" src="img/hoshi.png" name="('+sx+','+sy+')"\n>'
if size == 19: # 9 hoshis
if (x,y) in hoshis19x19:
data += hoshifield
else:
data += defaultfield
elif size == 13:
if (x,y) in hoshis13x13:
data += hoshifield
else:
data += defaultfield
elif size == 9:
if (x,y) in hoshis9x9:
data += hoshifield
else:
data += defaultfield
data += '\n<input type="hidden" name="play" value="foo">'
data += '\n</form></p>'
return data

View file

@ -148,12 +148,11 @@ class Overview:
tmp += "<table><tr><td></td><td>Name of game</td><td>White</td>" tmp += "<table><tr><td></td><td>Name of game</td><td>White</td>"
tmp += "<td>Black</td><td>Time of Creation</td><td>Time of last move</td>" tmp += "<td>Black</td><td>Time of Creation</td><td>Time of last move</td>"
tmp += "<td></td></tr>" tmp += "<td></td></tr>"
for item in helper.clean_list(gamelist): for item in gamelist:
if (item != None) and (item != "None"): if (item != None) and (item != "None"):
tmp += '<tr><form method="post">\n' tmp += '<tr>\n<form action="/playgame/" method="get">\n'
tmp += '<input type="hidden" name="username" value="%s">\n' % username
tmp += '<input type="hidden" name="game" value="%s">\n' % item tmp += '<input type="hidden" name="game" value="%s">\n' % item
tmp += '<td><input type=submit class="submit" name="play" value="Play"></td>\n' tmp += '<td><input type=submit class="submit" value="Play"></td>\n'
mygame = database.GobanTable.get(item) mygame = database.GobanTable.get(item)
description = mygame.description description = mygame.description
if (description == None) or (description == "None") or (description == ""): if (description == None) or (description == "None") or (description == ""):

View file

@ -1,5 +1,5 @@
import sys, traceback,string,time import sys, traceback,string,time
import login,createaccount,helper,gamecreation import login,createaccount,helper,gamecreation,playgame
from cherrypy import cpg from cherrypy import cpg
class WebGoSite: class WebGoSite:
@ -18,12 +18,14 @@ cpg.root.createaccount = createaccount.CreateAccount()
cpg.root.login = login.Login() cpg.root.login = login.Login()
cpg.root.overview = login.Overview() cpg.root.overview = login.Overview()
cpg.root.gamecreation = gamecreation.GameCreation() cpg.root.gamecreation = gamecreation.GameCreation()
cpg.root.playgame = playgame.PlayGame()
cpg.server.start(configMap={'sessionStorageType' : 'ram', cpg.server.start(configMap={'sessionStorageType' : 'ram',
'sessionCookieName' : 'WebGoSessionCookie', 'sessionCookieName' : 'WebGoSessionCookie',
'sessionTimeout' : 15, #Session expires in n minutes 'sessionTimeout' : 15, #Session expires in n minutes
'staticContentList': 'staticContentList':
[['default.css','default.css']] [['default.css','default.css'],
['img','img']]
} }
) )

View file

@ -1,5 +1,7 @@
import goban,helper,database,login,gnugo import goban,helper,database,login,gnugo
import string import string
from cherrypy import cpg
from cherrypy.lib import httptools
DEBUG = 1 DEBUG = 1
@ -87,3 +89,100 @@ def main(req,form):
else: else:
req.write('Error: You have to select a game to play it!') req.write('Error: You have to select a game to play it!')
class PlayGame:
"""
displays a game and processes user input.
"""
def index(self,game,coord=None):
username = cpg.request.sessionMap["username"]
myuser = database.Users.byUsername(username)
sessionid = cpg.request.sessionMap["_sessionId"]
print game
if myuser.sessionid == sessionid:
if coord != None:
return coord
else:
return self.display_goban(game)
else:
httptools.redirect("/login")
def display_goban(self,gamename):
"""
gets: dictionary containing the layout of the used goban.
returns: string containing the HTML code for a clickable goban.
"""
data = helper.header()
data += '<div id="board">'
hoshis19x19 = [(4,4),(4,10),(4,16),(10,4),(10,10),(10,16),(16,4),(16,10),(16,16)]
hoshis13x13 = [(4,4),(4,10),(7,7),(10,4),(10,10)]
hoshis9x9 = [(3,3),(3,7),(5,5),(7,3),(7,7)]
#TODO: check form[game] before the following asignment
mygame = database.GobanTable.get(gamename)
sgf = mygame.sgf
gobandict = gnugo.parse_static_gnugo_sgf(sgf)
size = mygame.size
for x in range(1,size+1):
for y in range(1,size+1):
# check for white or black stone
if gobandict[(x,y)] == 1:
stone = "_white"
elif gobandict[(x,y)] == 2:
stone = "_black"
else:
stone = ""
sx = str(x)
sy = str(y)
# check position:
if (x == 1) and (y == 1): # upper left
#data += '<input type=image class="goban" src="/img/topleftline'+stone+'.png" name="coord" value="('+sx+','+sy+')"\n>'
data += '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/topleftline%s.png"\n></a>' % (sx,sy,gamename,stone)
elif (x == 1) and (y == size): # upper right
data += '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/toprightline%s.png"\n></a><br>' % (sx,sy,gamename,stone)
elif (x == size) and (y == size): # lower right
data += '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/bottomrightline%s.png"\n></a><br>' % (sx,sy,gamename,stone)
elif (x == size) and (y == 1): # lower left
data += '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/bottomleftline%s.png"\n></a>' % (sx,sy,gamename,stone)
elif (y == 1): #left line
data += '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/leftline%s.png"\n></a>' % (sx,sy,gamename,stone)
elif (x == 1): # top line
data += '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/topline%s.png"\n></a>' % (sx,sy,gamename,stone)
elif (y == size): # right line
data += '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/rightline%s.png"\n></a><br>' % (sx,sy,gamename,stone)
elif (x == size): #bottom line
data += '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/bottomline%s.png"\n></a>' % (sx,sy,gamename,stone)
else: # hoshi or empty inner field
defaultfield = '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/centerline%s.png"\n></a>' % (sx,sy,gamename,stone)
#too lazy to make special images for hoshi fields with stones:
if gobandict[(x,y)] == 1:
hoshifield = '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/centerline_white.png"\n></a>' % (sx,sy,gamename)
elif gobandict[(x,y)] == 2:
hoshifield = '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/centerline_black.png"\n></a>' % (sx,sy,gamename)
else: #empty hoshi
hoshifield = '<a href="/playgame/?coord=%s,%s&game=%s"><img src="/img/hoshi.png"\n></a>' % (sx,sy,gamename)
if size == 19: # 9 hoshis
if (x,y) in hoshis19x19:
data += hoshifield
else:
data += defaultfield
elif size == 13:
if (x,y) in hoshis13x13:
data += hoshifield
else:
data += defaultfield
elif size == 9:
if (x,y) in hoshis9x9:
data += hoshifield
else:
data += defaultfield
data += '</div>'
data += helper.footer()
return data
index.exposed = True