game overview now works using clearsilver.
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parent
34420b0598
commit
6abbcee533
6 changed files with 99 additions and 131 deletions
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@ -1,31 +1,21 @@
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import login,helper,database
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import helper,database
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#helper = apache.import_module("helper")
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def main(req,form):
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def main(gamename):
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"""
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get request,util.FieldStorage.
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manage the removal of game from game slots of players and
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delete game from database.
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TODO: add option do undo deletion when a failure happens
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"""
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helper.debug(req,form,str(form.keys())+" sessionid in form:"+form["sessionid"]+"<br>")
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try:
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gamename = form["game"]
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except:
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gamename = ""
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if gamename != "":
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#get player names from game table in database
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mygame=database.GobanTable.byName(gamename)
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players = mygame.players()
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#free game slots of players
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for player in players:
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myuser = database.Users.byUsername(player)
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myuser.removegame(gamename)
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#delete table
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mygame.destroySelf()
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#now display game overview form.
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login.game_overview_form(req,form)
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else:
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req.write('Error: You have to select a game to delete it!')
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#get player names from game table in database
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mygame=database.GobanTable.get(gamename)
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players = mygame.players()
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#free game slots of players
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for player in players:
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myuser = database.Users.byUsername(player)
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myuser.removegame(gamename)
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#delete table
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mygame.destroySelf()
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@ -18,7 +18,7 @@ def cs_render(cs_path,settings = {},hdf_path = ""):
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hdf=neo_util.HDF(hdf_path)
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for key in settings.keys():
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hdf.setValue(key,settings[key])
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hdf.setValue(key,str(settings[key]))
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cs= neo_cs.CS(hdf)
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cs.parseFile(cs_path)
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return cs.render()
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@ -89,6 +89,7 @@ def format_time(mytime):
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gets output of time.time()
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formats it nicely and returns as string.
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"""
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mytime = int(mytime)
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acttime = int(time.time())
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if mytime == None:
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retstring = ""
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@ -101,7 +102,6 @@ def format_time(mytime):
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else:
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retstring = "%dh %dm ago" % (hour,minute)
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else:
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mytime = int(mytime)
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retstring = time.strftime("%Y-%m-%d %H:%M",time.gmtime(mytime))
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return retstring
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94
login.py
94
login.py
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@ -1,5 +1,5 @@
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#import database,init_webgo,helper,gamecreation
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import helper,database
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import helper,database,deletegame
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from sets import Set as set
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from cherrypy import cpg
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from cherrypy.lib import httptools
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@ -43,19 +43,6 @@ def logout(req,form):
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myuser.timeout = 0
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def main(req,form):
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#debug
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helper.debug(req,form)
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#req.write(helper.footer())
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if "sessionid" not in form.keys():
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req.write(login_form(req,form))
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elif ("game overview" in form.keys()) and ("username" in form.keys()) and ("sessionid" in form.keys()):
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game_overview_form(req,form)
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elif ("logout" in form.keys()) and ("username" in form.keys()):
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logout(req,form)
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process_form(req,form)
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else:
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process_form(req,form)
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"""
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class Login:
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def index(self,username=None,password=None):
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@ -93,7 +80,6 @@ class Login:
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cpg.request.sessionMap["username"] = username
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#now display list of games.
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httptools.redirect("/overview")
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#data += "Login accepted."
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else:
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message = "Login incorrect. Please try again.<br>"
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data = self.login_form(message)
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@ -107,14 +93,28 @@ class Login:
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class Overview:
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"""
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give out a list of current games and stuff."""
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def index(self):
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def index(self,game=None,delete=None):
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#load username and sesisonid from session data
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username = cpg.request.sessionMap["username"]
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myuser = database.Users.byUsername(username)
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sessionid = cpg.request.sessionMap["_sessionId"]
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if myuser.sessionid == sessionid:
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return self.game_overview_form(username)
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if username != None:
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try:
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myuser = database.Users.byUsername(username)
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user = 1
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except:
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user = 0
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if user:
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if myuser.sessionid == sessionid:
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if game!=None and delete != None: #delete given game
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deletegame.main(game)
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return self.game_overview_form(username)
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else:
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return helper.cs_render("templates/not_logged_in.cs")
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else:
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return helper.cs_render("templates/not_logged_in.cs")
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else:
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return "You must be logged in to access this page."
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return helper.cs_render("templates/not_logged_in.cs")
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def game_overview_form(self,username):
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"""
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@ -122,48 +122,34 @@ class Overview:
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prints a form with the option to select,create and delete games.
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"""
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myuser = database.Users.byUsername(username)
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data = helper.header()+ """
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<h2> Current Games: </h2>
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"""
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gamelist = myuser.gamelist()
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settings = {}
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cleanlist = helper.clean_list(gamelist)
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#display list of current games
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counter = 10 - len(helper.clean_list(gamelist))
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counter = 10 - len(cleanlist)
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settings["Data.Counter"] = counter
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settings["Data.Gamelist"] = cleanlist
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tmp = ""
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if helper.clean_list(gamelist) != []:
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tmp += "<table><tr><td></td><td>Name of game</td><td>White</td>"
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tmp += "<td>Black</td><td>Time of Creation</td><td>Time of last move</td>"
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tmp += "<td></td></tr>"
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if cleanlist != []:
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settings["Data.GamelistNotEmpty"] = 1
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else:
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settings["Data.GamelistNotEmpty"] = 0
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for item in gamelist:
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if (item != None) and (item != "None"):
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tmp += '<tr>\n<form action="/playgame/" method="get">\n'
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tmp += '<input type="hidden" name="game" value="%s">\n' % item
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tmp += '<td><input type=submit class="submit" value="Play"></td>\n'
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mygame = database.GobanTable.get(item)
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description = mygame.description
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if (description == None) or (description == "None") or (description == ""):
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description = item
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tmp += '<td>%s</td>\n' % description
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settings["Data.Games.%s.Description" % item] = mygame.description
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settings["Data.Games.%s.Name" % item] = item
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players = mygame.players()
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tmp += '<td>%s</td>\n' % players[0]
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tmp += '<td>%s</td>\n' % players[1]
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tmp += '<td>%s</td>\n' % helper.format_time(mygame.created)
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tmp += '<td>%s</td>\n' % helper.format_time(mygame.lastmove)
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tmp += '<td><input type=submit class="submit" name="delete" value="Delete"></td>\n'
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tmp += '</tr></form>\n'
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if helper.clean_list(gamelist) != []:
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tmp += '</table>'
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if gamelist == []: #no current games
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data += "You don't have any running games.\n"
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else:
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data += tmp
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#now comes the option for creating new games.
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data += "<h2>New Game:</h2>\n"
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if counter > 0:
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data+= "You have %s free game slots.<br>" % counter
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data += '<a href="/gamecreation"> Start a new game</a><br>'
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else:
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data+= "Sorry, all your game slots are in use."
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data+=helper.footer()
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return data
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settings["Data.Games.%s.Player1" % item] = mygame.players()[0]
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settings["Data.Games.%s.Player2" % item] = mygame.players()[1]
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settings["Data.Games.%s.Created" % item] = helper.format_time(mygame.created)
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settings["Data.Games.%s.Lastmove" % item] = helper.format_time(mygame.lastmove)
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return helper.cs_render("templates/overview.cs",settings)
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index.exposed = True
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51
playgame.py
51
playgame.py
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@ -27,6 +27,7 @@ def create_gobandict(req,form,gamename):
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gets a gamename
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loads sgf, transforms it to dict, writes stuff like player names to dict
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returns dict
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TODO: is this function still in use?
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"""
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#read goban sgf from database
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mygame = database.GobanTable.byName(gamename)
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gobandict["sgf"] = sgf
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return gobandict
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def main(req,form):
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"""
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display selected goban and manage user input.
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"""
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try:
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gamename = form["game"]
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except:
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gamename = ""
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if gamename != "":
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data = ""
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req.write(helper.header())
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#helper.debug(req,form,str(form.keys()))
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gobandict = create_gobandict(req,form,gamename)
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#check if user has already clicked onto a field:
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click_on_field = False
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for item in form.keys():
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if string.find(item,").x") > 0:
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click_on_field = True
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if click_on_field:
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#if yes: is this the user's turn? then process form.
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if is_my_turn(req,form,gobandict):
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helper.debug(req,form,"its my turn , i am going to process the form: --")
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retstring = goban.process_form(req,form,gobandict)
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if retstring != "":
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helper.debug(req,form,"playgame.main says: "+str(retstring))
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else:
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#reload gobandict, it has been changed.
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gobandict = create_gobandict(req,form,gamename)
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else:
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helper.debug(req,form,"it's not my turn.")
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data += """<br>Turn number: %s. %s plays.\n
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""" % (str(gobandict["turn_number"]), (string.capitalize(gobandict["play"])))
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#check whether its our turn
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#if yes: print 'your move' and display goban and process move
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#if not: print '...s move' and display goban.
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if is_my_turn(req,form,gobandict):
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data += "<br>It's your turn.<br>\n"
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else:
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data += "<br>This is not your turn. You have to wait for the move of the other player.<br>\n"
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#print goban
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data += goban.display_goban(gobandict,req,form)
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data += login.navigation_bar(req,form)
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data += helper.footer(req,form,1)
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req.write(data)
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else:
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req.write('Error: You have to select a game to play it!')
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class PlayGame:
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"""
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3
templates/not_logged_in.cs
Normal file
3
templates/not_logged_in.cs
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<?cs include:"templates/header.cs" ?>
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You must be logged in to access this page.
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<?cs include:Settings.TemplateDir +"footer.cs" ?>
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38
templates/overview.cs
Normal file
38
templates/overview.cs
Normal file
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<?cs include:"templates/header.cs" ?>
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<h2> Current Games: </h2>
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<?cs if:Data.GamelistNotEmpty ?>
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<table><tr><td></td><td>Name of game</td><td>White</td>
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<td>Black</td><td>Time of Creation</td><td>Time of last move</td>
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<td></td></tr>
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<?cs each:game = Data.Games ?>
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<tr><form action="/playgame/" method="get">
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<input type="hidden" name="game" value="<?cs var:game.Name ?>">
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<td><input type=submit class="submit" value="Play"></form></td>
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<td><?cs var:game.Description ?></td>
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<td><?cs var:game.Player1 ?></td>
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<td><?cs var:game.Player2 ?></td>
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<td><?cs var:game.Created ?></td>
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<td><?cs var:game.Lastmove ?></td>
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<td><form action="/overview/" method="get">
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<input type="hidden" name="game" value="<?cs var:game.Name ?>">
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<input type=submit class="submit" name="delete" value="Delete"></form></td>
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</tr>
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<?cs /each ?>
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</table>
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<?cs /if ?>
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<h2>New Game:</h2>
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<?cs if:Data.Counter ?>
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You have <?cs var:Data.Counter ?> free game slots.<br>
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<a href="/gamecreation"> Start a new game</a><br>
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<?cs else ?>
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"Sorry, all your game slots are in use."
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<?cs /if ?>
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<?cs include:Settings.TemplateDir +"footer.cs" ?>
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