mirror of
https://dev.azure.com/TeilRad/sharee.bike%20App/_git/Code
synced 2024-11-14 14:26:28 +01:00
312 lines
13 KiB
C#
312 lines
13 KiB
C#
using Plugin.BLE.Abstractions.Contracts;
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using Plugin.BLE.Abstractions.EventArgs;
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using Serilog;
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using TINK.Model.Bike.BluetoothLock;
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using TINK.Model.Device;
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using TINK.Services.BluetoothLock.Exception;
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using TINK.Services.BluetoothLock.Tdo;
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using Xamarin.Essentials;
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namespace TINK.Services.BluetoothLock.BLE
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{
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public class LockItEventBased : LockItBase
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{
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private LockItEventBased(IDevice device, IAdapter adapter, ICipher cipher) : base(device, adapter, cipher)
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{
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}
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/// <summary> Reconnects to device. </summary>
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/// <remarks> Consists of a bluetooth connect plus invocation of an authentication sequence. </remarks>
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/// <param name="authInfo">Info required to connect.</param>
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/// <param name="connectTimeout">Timeout to apply when connecting to bluetooth lock.</param>
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/// <returns>True if connecting succeeded, false if not.</returns>
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public async override Task ReconnectAsync(
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LockInfoAuthTdo authInfo,
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TimeSpan connectTimeout)
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=> await ReconnectAsync(
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authInfo,
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connectTimeout,
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() => new LockItEventBased(Device, Adapter, Cipher));
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/// <summary> Connects to device. </summary>
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/// <param name="authInfo">Info required to connect.</param>
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/// <param name="device">Device with must be connected.</param>
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/// <returns>True if connecting succeeded, false if not.</returns>
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public static async Task<LockItBase> Authenticate(
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IDevice device,
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LockInfoAuthTdo authInfo,
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IAdapter adapter,
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ICipher cipher)
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=> await Authenticate(
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device,
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authInfo,
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adapter,
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cipher,
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() => new LockItEventBased(device, adapter, cipher));
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/// <summary> Opens lock. </summary>
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/// <returns> Locking state.</returns>
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public async override Task<LockitLockingState?> OpenAsync()
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{
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if (DeviceInfo.Platform != DevicePlatform.Unknown && MainThread.IsMainThread == false)
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{
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throw new System.Exception("Can not open lock. Bluetooth code must be run on main thread");
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}
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LockitLockingState? lockingState = (await GetLockStateAsync())?.State;
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if (lockingState == null)
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{
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// Device not reachable.
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Log.ForContext<LockItEventBased>().Information("Can not open lock. Device is not reachable (get state).");
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return await Task.FromResult((LockitLockingState?)null);
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}
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if (lockingState.Value.GetLockingState() == LockingState.Open)
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{
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// Lock is already open.
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Log.ForContext<LockItEventBased>().Information("No need to open lock. Lock is already open.");
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return await Task.FromResult((LockitLockingState?)null);
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}
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Log.ForContext<LockItEventBased>().Debug($"Request to closed lock. Current lockikng state is {lockingState}, counter value {ActivateLockWriteCounter}.");
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double batteryPercentage = double.NaN;
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var lockStateCharacteristic = await GetStateCharacteristicAsync();
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var batteryStateCharacteristic = await GetBatteryCharacteristicAsync();
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TaskCompletionSource<LockitLockingState?> tcs = new TaskCompletionSource<LockitLockingState?>();
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var cts = new CancellationTokenSource(OPEN_CLOSE_TIMEOUT_MS);
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cts.Token.Register(() => tcs.TrySetCanceled(), useSynchronizationContext: false);
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EventHandler<CharacteristicUpdatedEventArgs> lockStateCharcteristicChanged = (sender, args) => GetStateValue(tcs, args.Characteristic.Value);
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EventHandler<CharacteristicUpdatedEventArgs> batteryStateCharcteristicChanged = (sender, args) => batteryPercentage = GetChargeValue(args.Characteristic.Value);
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try
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{
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lockStateCharacteristic.ValueUpdated += lockStateCharcteristicChanged;
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batteryStateCharacteristic.ValueUpdated += batteryStateCharcteristicChanged;
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} catch (System.Exception ex)
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{
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Log.ForContext<LockItEventBased>().Error("Subscribing to events when opening lock failed.{Exception}", ex);
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return await Task.FromResult((LockitLockingState?)null);
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}
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try
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{
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await lockStateCharacteristic.StartUpdatesAsync();
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await batteryStateCharacteristic.StartUpdatesAsync();
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}
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catch (System.Exception ex)
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{
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Log.ForContext<LockItEventBased>().Error("Starting updates wen opening lock failed.{Exception}", ex);
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return await Task.FromResult((LockitLockingState?)null);
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}
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try
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{
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var result = await OpenCloseLock(true); // Close lock;
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if (!result)
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{
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// State did not change. Return previous state.
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Log.ForContext<LockItEventBased>().Information($"Opening lock failed.");
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return await Task.FromResult(lockingState.Value);
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}
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// Wait until event has been received.
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lockingState = await tcs.Task;
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}
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finally
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{
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try
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{
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await lockStateCharacteristic.StopUpdatesAsync();
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await batteryStateCharacteristic.StopUpdatesAsync();
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lockStateCharacteristic.ValueUpdated -= lockStateCharcteristicChanged;
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batteryStateCharacteristic.ValueUpdated -= batteryStateCharcteristicChanged;
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} catch (System.Exception ex)
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{
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Log.ForContext<LockItEventBased>().Error("Sopping updates/ unsubscribing from events when opening lock failed.{Exception}", ex);
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}
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}
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if (lockingState == null)
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{
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return null;
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}
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switch (lockingState.Value)
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{
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case LockitLockingState.Open:
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return lockingState.Value;
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case LockitLockingState.CouldntOpenBoldBlocked:
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// Expected error. ILockIt count not be opened (Spoke blocks lock, ....)
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throw new CouldntOpenBoldIsBlockedException();
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case LockitLockingState.Unknown:
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// Expected error. ILockIt count not be opened (Spoke has blocked/ blocks lock, ....)
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throw new CouldntOpenBoldWasBlockedException();
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default:
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// Comprises values
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// - LockitLockingState.Closed
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// - LockitLockingState.Unknown
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// - LockitLockingState.CouldntOpenBoldBlocked
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// Internal error which sould never occure. Lock refuses to open but connection is ok.
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throw new CouldntOpenInconsistentStateExecption(lockingState.Value.GetLockingState());
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}
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}
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/// <summary> Close the lock.</summary>
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/// <returns>Locking state.</returns>
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public async override Task<LockitLockingState?> CloseAsync()
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{
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if (DeviceInfo.Platform != DevicePlatform.Unknown && MainThread.IsMainThread == false)
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{
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throw new System.Exception("Can not close lock. Bluetooth code must be run on main thread");
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}
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// Get current state
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LockitLockingState? lockingState = (await GetLockStateAsync()).State;
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if (lockingState == null)
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{
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// Device not reachable.
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Log.ForContext<LockItEventBased>().Error("Can not close lock. Device is not reachable (get state).");
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return await Task.FromResult((LockitLockingState?)null);
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}
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if (lockingState.Value.GetLockingState() == LockingState.Closed)
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{
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// Lock is already closed.
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Log.ForContext<LockItEventBased>().Error("No need to close lock. Lock is already closed.");
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return await Task.FromResult(lockingState.Value);
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}
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lockingState = null;
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var lockStateCharacteristic = await GetStateCharacteristicAsync();
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TaskCompletionSource<LockitLockingState?> tcs = new TaskCompletionSource<LockitLockingState?>();
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var cts = new CancellationTokenSource(OPEN_CLOSE_TIMEOUT_MS);
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cts.Token.Register(() => tcs.TrySetCanceled(), useSynchronizationContext: false);
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EventHandler<CharacteristicUpdatedEventArgs> lockStateCharcteristicChanged = (sender, args) => GetStateValue(tcs, args.Characteristic.Value);
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try
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{
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lockStateCharacteristic.ValueUpdated += lockStateCharcteristicChanged;
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}
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catch (System.Exception ex)
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{
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Log.ForContext<LockItEventBased>().Error("Subscribing to events when closing lock failed.{Exception}", ex);
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return await Task.FromResult((LockitLockingState?)null);
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}
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try
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{
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await lockStateCharacteristic.StartUpdatesAsync();
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}
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catch (System.Exception ex)
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{
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Log.ForContext<LockItEventBased>().Error("Starting update when closing lock failed.{Exception}", ex);
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return await Task.FromResult((LockitLockingState?)null);
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}
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try
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{
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Log.ForContext<LockItEventBased>().Debug($"Request to closed lock. Current state is {lockingState}, counter value {ActivateLockWriteCounter}.");
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var result = await OpenCloseLock(false); // Close lock
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if (!result)
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{
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// State did not change. Return previous state.
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Log.ForContext<LockItEventBased>().Information($"Closing lock failed.");
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return await Task.FromResult(lockingState.Value);
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}
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// Wait until event has been received.
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lockingState = await tcs.Task;
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}
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finally
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{
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try
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{
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await lockStateCharacteristic.StopUpdatesAsync();
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lockStateCharacteristic.ValueUpdated -= lockStateCharcteristicChanged;
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} catch (System.Exception ex)
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{
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Log.ForContext<LockItEventBased>().Error("Sopping update/ unsubscribing from events when closing lock failed.{Exception}", ex);
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}
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}
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if (lockingState == null)
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{
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return null;
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}
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switch (lockingState.Value)
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{
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case LockitLockingState.CouldntCloseBoldBlocked:
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// Expected error. ILockIt could not be closed (Spoke blocks lock, ....)
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throw new CouldntCloseBoldBlockedException();
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case LockitLockingState.CouldntCloseMoving:
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// Expected error. ILockIt could not be closed (bike is moving)
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throw new CounldntCloseMovingException();
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case LockitLockingState.Closed:
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return lockingState;
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default:
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// Comprises values
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// - LockitLockingState.Open
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// - LockitLockingState.Unknown
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// - LockitLockingState.CouldntOpenBoldBlocked
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// Internal error which sould never occurre. Lock refuses to close but connection is ok.
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throw new CouldntCloseInconsistentStateExecption(lockingState.Value.GetLockingState());
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}
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}
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/// <summary> Gets the locking state from event argument. </summary>
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Action<TaskCompletionSource<LockitLockingState?>, byte[]> GetStateValue = (tcs, value) =>
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{
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try
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{
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if (value?.Length <= 0)
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{
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tcs.TrySetResult(null);
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return;
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}
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tcs.TrySetResult((LockitLockingState?)value[0]);
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}
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catch (System.Exception ex)
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{
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Log.ForContext<LockItEventBased>().Error("Error on sinking lock state characteristic on opening/closing .{Exception}", ex);
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tcs.TrySetResult(null);
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}
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};
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/// <summary> Gets the battery state from lock.</summary>
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Func<byte[], double> GetChargeValue = (value) =>
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{
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try
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{
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if (value.Length <= 0)
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{
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return double.NaN;
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}
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return value[0];
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}
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catch (System.Exception ex)
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{
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Log.ForContext<LockItEventBased>().Error("Error on sinking battery state characteristic on opening.{Exception}", ex);
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return double.NaN;
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}
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};
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}
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}
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