mirror of
https://dev.azure.com/TeilRad/sharee.bike%20App/_git/Code
synced 2024-11-14 14:26:28 +01:00
157 lines
6.5 KiB
C#
157 lines
6.5 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using TINK.Model.Bike;
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using TINK.Model.Bike.BluetoothLock;
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using TINK.Services.BluetoothLock.Tdo;
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using TINK.Model.State;
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using System;
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namespace TINK.Services.BluetoothLock
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{
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/// <summary>
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/// Facke locks service implementation which simulates locks which are in reach.
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/// </summary>
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public class LocksServiceInReach : ILocksServiceFake
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{
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private IEnumerable<LockInfoTdo> LocksInfo { get; set; } = new List<LockInfoTdo>();
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/// <summary> Holds timeout values for series of connecting attemps to a lock or multiple locks. </summary>
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public ITimeOutProvider TimeOut { get; set; }
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/// <summary> Connects to lock.</summary>
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/// <param name="authInfo"> Info required to connect to lock.</param>
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/// <param name="connectTimeout">Timeout for connect operation.</param>
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public async Task<LockInfoTdo> ConnectAsync(LockInfoAuthTdo authInfo, TimeSpan connectTimeout)
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{
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return await Task.FromResult(new LockInfoTdo.Builder { Id = authInfo.Id, Guid = authInfo.Guid, State = LockitLockingState.Closed }.Build());
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}
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/// <param name="connectTimeout">Timeout for connect operation of a single lock.</param>
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public async Task<IEnumerable<LockInfoTdo>> GetLocksStateAsync(IEnumerable<LockInfoAuthTdo> locksInfo, TimeSpan connectTimeout)
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{
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return await Task.FromResult(LocksInfo);
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}
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public void UpdateSimulation(BikeCollection bikes)
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{
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var locksInfo = new List<LockInfoTdo> ();
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// Add and process locks info object
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foreach (var bikeInfo in bikes.OfType<BikeInfo>())
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{
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var lockInfo = bikeInfo.LockInfo;
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switch (bikeInfo.State.Value)
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{
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case InUseStateEnum.Disposable:
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switch (lockInfo.State )
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{
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case LockingState.Open:
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case LockingState.Disconnected:
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case LockingState.Unknown:
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// Open bikes are never disposable because as soon as a they are open they get booked.
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if (LocksInfo.FirstOrDefault(x => x.Id == lockInfo.Id) != null)
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{
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continue; // Lock was already added.
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}
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locksInfo.Add(new LockInfoTdo.Builder { Id = lockInfo.Id, State = LockitLockingState.Closed }.Build());
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break;
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}
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break;
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case InUseStateEnum.Reserved:
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switch (lockInfo.State)
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{
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case LockingState.Open:
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case LockingState.Disconnected:
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case LockingState.Unknown:
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// Closed bikes are never reserved because as soon as they are open they get booked.
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if (LocksInfo.FirstOrDefault(x => x.Id == lockInfo.Id) != null)
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{
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continue; // Lock was already added.
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}
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locksInfo.Add(new LockInfoTdo.Builder { Id = lockInfo.Id, State = LockitLockingState.Closed }.Build());
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break;
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}
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break;
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case InUseStateEnum.Booked:
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switch (lockInfo.State)
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{
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case LockingState.Disconnected:
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case LockingState.Unknown:
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if (LocksInfo.FirstOrDefault(x => x.Id == lockInfo.Id) != null)
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{
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continue; // Lock was already added.
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}
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locksInfo.Add(new LockInfoTdo.Builder { Id = lockInfo.Id, State = LockitLockingState.Closed }.Build());
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break;
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}
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break;
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}
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LocksInfo = locksInfo;
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}
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}
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/// <summary> Opens a lock.</summary>
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/// <param name="lockId">Id of lock to open.</param>
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public async Task<LockitLockingState?> OpenAsync(int bikeId, byte[] copriKey)
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{
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return await Task.FromResult(LockitLockingState.Open);
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}
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/// <summary> Closes a lock.</summary>
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/// <param name="lockId">Id of lock to close.</param>
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public async Task<LockitLockingState?> CloseAsync(int bikeId, byte[] copriKey)
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{
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return await Task.FromResult(LockitLockingState.Closed);
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}
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/// <summary> Set sound settings.</summary>
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/// <param name="lockId">Id of lock to set sound settings.</param>
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public async Task<bool> SetSoundAsync(int lockId, SoundSettings settings)
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{
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return await Task.FromResult(true);
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}
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/// <summary> Sets whether alarm is on or off.</summary>
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/// <param name="lockId">Id of lock to get info from.</param>
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public async Task SetIsAlarmOffAsync(int lockId, bool activated)
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{
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await Task.FromResult(true);
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}
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/// <summary> Gets battery percentage.</summary>
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/// <param name="lockId">Id of lock to get info for.</param>
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public Task<double> GetBatteryPercentageAsync(int lockId)
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{
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throw new NotSupportedException();
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}
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/// <summary> Gets whether alarm is on or off.</summary>
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/// <param name="lockId">Id of lock to get info for.</param>
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public async Task<bool> GetIsAlarmOffAsync(int lockId)
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{
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return await Task.FromResult(true);
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}
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/// <summary>Gets a lock by bike Id.</summary>
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/// <param name="bikeId"></param>
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/// <returns>Lock object</returns>
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public ILockService this[int bikeId]
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{
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get
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{
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return null;
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}
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}
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/// <summary> Disconnects lock.</summary>
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/// <param name="bikeId"> Id of lock to disconnect.</param>
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/// <param name="bikeGuid"> Guid of lock to disconnect.</param>
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public async Task<LockingState> DisconnectAsync(int bikeId, Guid bikeGuid) => await Task.FromResult(LockingState.Disconnected);
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}
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}
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