mirror of
https://dev.azure.com/TeilRad/sharee.bike%20App/_git/Code
synced 2024-11-14 14:26:28 +01:00
228 lines
8.6 KiB
C#
228 lines
8.6 KiB
C#
using System;
|
|
using System.Diagnostics;
|
|
using System.Threading.Tasks;
|
|
using Plugin.BLE.Abstractions.Contracts;
|
|
using Serilog;
|
|
using TINK.Model.Bikes.BikeInfoNS.BluetoothLock;
|
|
using TINK.Model.Device;
|
|
using TINK.Services.BluetoothLock.Exception;
|
|
using TINK.Services.BluetoothLock.Tdo;
|
|
using Xamarin.Essentials;
|
|
|
|
namespace TINK.Services.BluetoothLock.BLE
|
|
{
|
|
public class LockItPolling : LockItBase
|
|
{
|
|
public LockItPolling(IDevice device, IAdapter adapter, ICipher cipher) : base(device, adapter, cipher)
|
|
{
|
|
}
|
|
|
|
/// <summary> Reconnects to device. </summary>
|
|
/// <remarks> Consists of a bluetooth connect plus invocation of an authentication sequence. </remarks>
|
|
/// <param name="authInfo">Info required to connect.</param>
|
|
/// <param name="connectTimeout">Timeout to apply when connecting to bluetooth lock.</param>
|
|
/// <returns>True if connecting succeeded, false if not.</returns>
|
|
public override async Task ReconnectAsync(
|
|
LockInfoAuthTdo authInfo,
|
|
TimeSpan connectTimeout)
|
|
=> await ReconnectAsync(
|
|
authInfo,
|
|
connectTimeout,
|
|
() => new LockItPolling(Device, Adapter, Cipher));
|
|
|
|
/// <summary> Connects to device. </summary>
|
|
/// <param name="authInfo">Info required to connect.</param>
|
|
/// <param name="device">Device with must be connected.</param>
|
|
/// <returns>True if connecting succeeded, false if not.</returns>
|
|
public static async Task<LockItBase> Authenticate(
|
|
IDevice device,
|
|
LockInfoAuthTdo authInfo,
|
|
IAdapter adapter,
|
|
ICipher cipher)
|
|
=> await Authenticate(
|
|
device,
|
|
authInfo,
|
|
adapter,
|
|
cipher,
|
|
() => new LockItPolling(device, adapter, cipher));
|
|
|
|
/// <summary> Opens the lock. </summary>
|
|
public async override Task<LockitLockingState?> OpenAsync()
|
|
{
|
|
if (DeviceInfo.Platform != DevicePlatform.Unknown && MainThread.IsMainThread == false)
|
|
{
|
|
throw new System.Exception("Can not open lock. Platform must not be unknown and bluetooth code must be run on main thread.");
|
|
}
|
|
|
|
var info = await GetLockStateAsync();
|
|
if (info?.State == null)
|
|
{
|
|
// Device not reachable.
|
|
Log.ForContext<LockItPolling>().Information("Can not open lock. Device is not reachable (get state).");
|
|
return await Task.FromResult((LockitLockingState?)null);
|
|
}
|
|
|
|
if (info.State.Value.GetLockingState() == LockingState.Open)
|
|
{
|
|
// Lock is already open.
|
|
Log.ForContext<LockItPolling>().Information("No need to open lock. Lock is already open.");
|
|
return await Task.FromResult((LockitLockingState?)null);
|
|
}
|
|
|
|
Log.ForContext<LockItPolling>().Debug($"Request to open lock. Current locking state is {info}, counter value {ActivateLockWriteCounter}.");
|
|
|
|
var result = await OpenCloseLockAsync(
|
|
true); // Close lock);
|
|
|
|
if (!result)
|
|
{
|
|
// State did not change. Return previous state.
|
|
Log.ForContext<LockItPolling>().Information($"Opening lock failed.");
|
|
return await Task.FromResult(info.State.Value);
|
|
}
|
|
|
|
info = await GetLockStateAsync();
|
|
if (info?.State == null)
|
|
{
|
|
// Device not reachable.
|
|
Log.ForContext<LockItPolling>().Information($"State after open command unknown. Device is not reachable (get state).");
|
|
return await Task.FromResult((LockitLockingState?)null);
|
|
}
|
|
|
|
var watch = new Stopwatch();
|
|
watch.Start();
|
|
|
|
while (info?.State != null
|
|
&& info.State.Value != LockitLockingState.CouldntOpenBoldBlocked
|
|
&& info.State.Value != LockitLockingState.Open
|
|
&& watch.Elapsed < TimeSpan.FromMilliseconds(OPEN_CLOSE_TIMEOUT_MS))
|
|
{
|
|
info = await GetLockStateAsync(true); // While opening lock seems not always respond to reading operations.
|
|
Log.ForContext<LockItPolling>().Debug($"Waiting for lock to open. Current lock state is {info?.State.Value}.");
|
|
}
|
|
|
|
if (info == null)
|
|
{
|
|
Log.ForContext<LockItPolling>().Fatal($"Opening lock failed. State object is null.");
|
|
return null;
|
|
}
|
|
|
|
switch (info.State.Value)
|
|
{
|
|
case LockitLockingState.Open:
|
|
Log.ForContext<LockItPolling>().Information($"Lock was opened successfully.");
|
|
return info.State.Value;
|
|
|
|
case LockitLockingState.CouldntOpenBoldBlocked:
|
|
// Expected error. ILockIt count not be opened (Spoke blocks lock, ....)
|
|
Log.ForContext<LockItPolling>().Debug($"Opening lock failed. Bold is blocked.");
|
|
throw new CouldntOpenBoldIsBlockedException();
|
|
|
|
case LockitLockingState.Unknown:
|
|
// Expected error. ILockIt count not be opened (Spoke has blocked/ blocks lock, ....)
|
|
Log.ForContext<LockItPolling>().Debug($"Opening lock failed. Bold was blocked.");
|
|
throw new CouldntOpenBoldWasBlockedException();
|
|
|
|
default:
|
|
// Comprises values
|
|
// - LockitLockingState.Closed
|
|
// - LockitLockingState.CouldntCloseMoving (should never happen because command open was send)
|
|
// - LockitLockingState.CouldntCloseBoldBlocked (should never happen because command open was send)
|
|
// Internal error which sould never occure. Lock refuses to open but connection is ok.
|
|
Log.ForContext<LockItPolling>().Debug($"Opening lock failed. Unexpected lock state {info.State.Value.GetLockingState()} detected.");
|
|
throw new CouldntOpenInconsistentStateExecption(info.State.Value.GetLockingState());
|
|
}
|
|
}
|
|
|
|
/// <summary> Close the lock.</summary>
|
|
/// <returns>Locking state.</returns>
|
|
public async override Task<LockitLockingState?> CloseAsync()
|
|
{
|
|
if (DeviceInfo.Platform != DevicePlatform.Unknown && MainThread.IsMainThread == false)
|
|
{
|
|
throw new System.Exception("Can not close lock. Platform must not be unknown and bluetooth code must be run on main thread.");
|
|
}
|
|
|
|
// Get current state
|
|
var info = await GetLockStateAsync();
|
|
if (info?.State == null)
|
|
{
|
|
// Device not reachable.
|
|
Log.ForContext<LockItPolling>().Error("Can not close lock. Device is not reachable (get state).");
|
|
return await Task.FromResult((LockitLockingState?)null);
|
|
}
|
|
|
|
if (info.State.Value.GetLockingState() == LockingState.Closed)
|
|
{
|
|
// Lock is already closed.
|
|
Log.ForContext<LockItPolling>().Error("No need to close lock. Lock is already closed.");
|
|
return await Task.FromResult(info.State.Value);
|
|
}
|
|
|
|
Log.ForContext<LockItPolling>().Debug($"Request to close lock. Current locking state is {info}, counter value {ActivateLockWriteCounter}.");
|
|
|
|
var result = await OpenCloseLockAsync(false); // Close lock
|
|
if (!result)
|
|
{
|
|
// State did not change. Return previous state.
|
|
Log.ForContext<LockItPolling>().Information($"Closing lock failed.");
|
|
return await Task.FromResult(info.State.Value);
|
|
}
|
|
|
|
// Get lock state until either lock state chaneges or until log gets unreachable.
|
|
info = await GetLockStateAsync();
|
|
if (info?.State == null)
|
|
{
|
|
// Device not reachable.
|
|
Log.ForContext<LockItPolling>().Information($"Lock state after close command unknown.");
|
|
return await Task.FromResult((LockitLockingState?)null);
|
|
}
|
|
|
|
var watch = new Stopwatch();
|
|
watch.Start();
|
|
|
|
while (info.State != null
|
|
&& info.State.Value != LockitLockingState.CouldntCloseBoldBlocked
|
|
&& info.State.Value != LockitLockingState.CouldntCloseMoving
|
|
&& info.State.Value != LockitLockingState.Closed
|
|
&& watch.Elapsed < TimeSpan.FromMilliseconds(OPEN_CLOSE_TIMEOUT_MS))
|
|
{
|
|
info = await GetLockStateAsync(true); ; // While closing lock seems not always respond to reading operations.
|
|
Log.ForContext<LockItPolling>().Debug($"Waiting for lock to close. Current lock state is {info?.State.Value}.");
|
|
}
|
|
|
|
if (info == null)
|
|
{
|
|
Log.ForContext<LockItPolling>().Fatal($"Closing lock failed. State object is null.");
|
|
return null;
|
|
}
|
|
|
|
switch (info.State.Value)
|
|
{
|
|
case LockitLockingState.CouldntCloseBoldBlocked:
|
|
// Expected error. ILockIt could not be closed (Spoke blocks lock, ....)
|
|
Log.ForContext<LockItPolling>().Debug($"Closing lock failed. Bold is blocked.");
|
|
throw new CouldntCloseBoldBlockedException();
|
|
|
|
case LockitLockingState.CouldntCloseMoving:
|
|
// Expected error. ILockIt could not be closed (bike is moving)
|
|
Log.ForContext<LockItPolling>().Debug($"Closing lock failed. Bike is moving.");
|
|
throw new CouldntCloseMovingException();
|
|
|
|
case LockitLockingState.Closed:
|
|
// Everything is ok.
|
|
Log.ForContext<LockItPolling>().Information($"Lock was closed successfully.");
|
|
return info.State.Value;
|
|
|
|
default:
|
|
// Comprises values
|
|
// - LockitLockingState.Open
|
|
// - LockitLockingState.Unknown
|
|
// - LockitLockingState.CouldntOpenBoldBlocked
|
|
// Internal error which sould never occurre. Lock refuses to close but connection is ok.
|
|
Log.ForContext<LockItPolling>().Debug($"Closing lock failed. Unexpected lock state {info.State.Value.GetLockingState()} detected.");
|
|
throw new CouldntCloseInconsistentStateExecption(info.State.Value.GetLockingState());
|
|
}
|
|
}
|
|
}
|
|
}
|