mirror of
https://dev.azure.com/TeilRad/sharee.bike%20App/_git/Code
synced 2024-11-05 10:36:30 +01:00
219 lines
9.4 KiB
C#
219 lines
9.4 KiB
C#
using Plugin.BLE.Abstractions.Contracts;
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using Serilog;
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using System;
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using System.Diagnostics;
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using System.Threading.Tasks;
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using TINK.Model.Bike.BluetoothLock;
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using TINK.Model.Device;
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using TINK.Services.BluetoothLock.Exception;
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using TINK.Services.BluetoothLock.Tdo;
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using Xamarin.Essentials;
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namespace TINK.Services.BluetoothLock.BLE
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{
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public class LockItPolling : LockItBase
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{
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public LockItPolling(IDevice device, IAdapter adapter, ICipher cipher) : base(device, adapter, cipher)
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{
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}
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/// <summary> Reconnects to device. </summary>
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/// <remarks> Consists of a bluetooth connect plus invocation of an authentication sequence. </remarks>
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/// <param name="authInfo">Info required to connect.</param>
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/// <param name="connectTimeout">Timeout to apply when connecting to bluetooth lock.</param>
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/// <returns>True if connecting succeeded, false if not.</returns>
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public override async Task ReconnectAsync(
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LockInfoAuthTdo authInfo,
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TimeSpan connectTimeout)
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=> await ReconnectAsync(
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authInfo,
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connectTimeout,
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() => new LockItPolling(Device, Adapter, Cipher));
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/// <summary> Connects to device. </summary>
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/// <param name="authInfo">Info required to connect.</param>
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/// <param name="device">Device with must be connected.</param>
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/// <returns>True if connecting succeeded, false if not.</returns>
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public static async Task<LockItBase> Authenticate(
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IDevice device,
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LockInfoAuthTdo authInfo,
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IAdapter adapter,
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ICipher cipher)
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=> await Authenticate(
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device,
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authInfo,
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adapter,
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cipher,
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() => new LockItPolling(device, adapter, cipher));
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/// <summary> Opens lock. </summary>
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/// <returns> Locking state.</returns>
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public async override Task<LockitLockingState?> OpenAsync()
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{
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if (DeviceInfo.Platform != DevicePlatform.Unknown && MainThread.IsMainThread == false)
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{
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throw new System.Exception("Can not open lock. Bluetooth code must be run on main thread");
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}
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var info = await GetLockStateAsync();
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if (info?.State == null)
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{
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// Device not reachable.
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Log.ForContext<LockItPolling>().Information("Can not open lock. Device is not reachable (get state).");
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return await Task.FromResult((LockitLockingState?)null);
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}
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if (info.State.Value.GetLockingState() == LockingState.Open)
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{
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// Lock is already open.
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Log.ForContext<LockItPolling>().Information("No need to open lock. Lock is already open.");
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return await Task.FromResult((LockitLockingState?)null);
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}
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Log.ForContext<LockItPolling>().Debug($"Request to closed lock. Current lockikng state is {info}, counter value {ActivateLockWriteCounter}.");
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var result = await OpenCloseLock(
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true); // Close lock);
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if (!result)
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{
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// State did not change. Return previous state.
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Log.ForContext<LockItPolling>().Information($"Opening lock failed.");
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return await Task.FromResult(info.State.Value);
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}
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info = await GetLockStateAsync();
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if (info?.State == null)
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{
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// Device not reachable.
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Log.ForContext<LockItPolling>().Information($"State after open command unknown. Device is not reachable (get state).");
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return await Task.FromResult((LockitLockingState?)null);
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}
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var watch = new Stopwatch();
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watch.Start();
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while (info?.State != null
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&& info.State.Value != LockitLockingState.CouldntOpenBoldBlocked
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&& info.State.Value != LockitLockingState.Open
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&& watch.Elapsed < TimeSpan.FromMilliseconds(OPEN_CLOSE_TIMEOUT_MS))
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{
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info = await GetLockStateAsync(true); // While opening lock seems not always respond to reading operations.
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Log.ForContext<LockItPolling>().Information($"Current lock state is {info?.State.Value}.");
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}
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if (info == null)
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{
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return null;
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}
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switch (info.State.Value)
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{
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case LockitLockingState.Open:
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return info.State.Value;
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case LockitLockingState.CouldntOpenBoldBlocked:
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// Expected error. ILockIt count not be opened (Spoke blocks lock, ....)
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throw new CouldntOpenBoldIsBlockedException();
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case LockitLockingState.Unknown:
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// Expected error. ILockIt count not be opened (Spoke has blocked/ blocks lock, ....)
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throw new CouldntOpenBoldWasBlockedException();
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default:
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// Comprises values
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// - LockitLockingState.Closed
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// - LockitLockingState.CouldntCloseMoving (should never happen because command open was send)
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// - LockitLockingState.CouldntCloseBoldBlocked (should never happen because command open was send)
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// Internal error which sould never occure. Lock refuses to open but connection is ok.
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throw new CouldntOpenInconsistentStateExecption(info.State.Value.GetLockingState());
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}
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}
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/// <summary> Close the lock.</summary>
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/// <returns>Locking state.</returns>
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public async override Task<LockitLockingState?> CloseAsync()
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{
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if (DeviceInfo.Platform != DevicePlatform.Unknown && MainThread.IsMainThread == false)
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{
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throw new System.Exception("Can not close lock. Bluetooth code must be run on main thread");
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}
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// Get current state
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var info = await GetLockStateAsync();
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if (info?.State == null)
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{
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// Device not reachable.
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Log.ForContext<LockItPolling>().Error("Can not close lock. Device is not reachable (get state).");
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return await Task.FromResult((LockitLockingState?)null);
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}
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if (info.State.Value.GetLockingState() == LockingState.Closed)
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{
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// Lock is already closed.
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Log.ForContext<LockItPolling>().Error("No need to close lock. Lock is already closed.");
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return await Task.FromResult(info.State.Value);
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}
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Log.ForContext<LockItPolling>().Debug($"Request to closed lock. Current state is {info}, counter value {ActivateLockWriteCounter}.");
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var result = await OpenCloseLock(false); // Close lock
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if (!result)
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{
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// State did not change. Return previous state.
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Log.ForContext<LockItPolling>().Information($"Closing lock failed.");
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return await Task.FromResult(info.State.Value);
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}
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// Get lock state until either lock state chaneges or until log gets unreachable.
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info = await GetLockStateAsync();
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if (info?.State == null)
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{
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// Device not reachable.
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Log.ForContext<LockItPolling>().Information($"Lock state after close command unknown.");
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return await Task.FromResult((LockitLockingState?)null);
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}
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var watch = new Stopwatch();
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watch.Start();
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while (info.State != null
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&& info.State.Value != LockitLockingState.CouldntCloseBoldBlocked
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&& info.State.Value != LockitLockingState.CouldntCloseMoving
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&& info.State.Value != LockitLockingState.Closed
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&& watch.Elapsed < TimeSpan.FromMilliseconds(OPEN_CLOSE_TIMEOUT_MS))
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{
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info = await GetLockStateAsync(true); ; // While closing lock seems not always respond to reading operations.
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Log.ForContext<LockItPolling>().Information($"Current lock state is {info?.State.Value}.");
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}
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if (info == null)
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{
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return null;
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}
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switch (info.State.Value)
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{
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case LockitLockingState.CouldntCloseBoldBlocked:
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// Expected error. ILockIt could not be closed (Spoke blocks lock, ....)
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throw new CouldntCloseBoldBlockedException();
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case LockitLockingState.CouldntCloseMoving:
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// Expected error. ILockIt could not be closed (bike is moving)
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throw new CounldntCloseMovingException();
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case LockitLockingState.Closed:
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// Everything is ok.
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return info.State.Value;
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default:
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// Comprises values
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// - LockitLockingState.Open
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// - LockitLockingState.Unknown
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// - LockitLockingState.CouldntOpenBoldBlocked
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// Internal error which sould never occurre. Lock refuses to close but connection is ok.
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throw new CouldntCloseInconsistentStateExecption(info.State.Value.GetLockingState());
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}
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}
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}
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}
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