using System;
using TINK.Model.Bikes.Bike.BluetoothLock;
namespace TINK.Model.Bike.BluetoothLock
{
public class LockInfoMutable : ILockInfoMutable
{
/// Lock info object.
private LockInfo LockInfo { get; set; }
/// Constructs a bluetooth lock info object.
/// Id of lock must always been known when constructing an lock info object.
public LockInfoMutable(
int id,
Guid guid,
byte[] userKey,
byte[] adminKey,
byte[] seed,
LockingState state)
{
LockInfo = new LockInfo.Builder() { Id = id, Guid = guid, UserKey = userKey, AdminKey = adminKey, Seed = seed, State = state }.Build();
}
public int Id => LockInfo.Id;
/// Changes during runtime: Can be unknown when set from copri and chang to a valid value when set from lock.
public Guid Guid
{
get => LockInfo.Guid;
set => LockInfo = new LockInfo.Builder(LockInfo) { Guid = value }.Build();
}
public byte[] Seed => LockInfo.Seed;
public byte[] UserKey => LockInfo.UserKey;
public byte[] AdminKey => LockInfo.AdminKey;
public LockingState State
{
get => LockInfo.State;
set => LockInfo = new LockInfo.Builder(LockInfo) { State = value }.Build();
}
/// Holds the percentage of lock battery.
public double BatteryPercentage { get; set; } = double.NaN;
/// Loads lock info object from values.
public void Load(int id, Guid guid, byte[] seed, byte[] userKey, byte[] adminKey)
{
LockInfo = new LockInfo.Builder(LockInfo) { Id = id, Guid = guid, Seed = seed, UserKey = userKey, AdminKey = adminKey}.Build();
}
}
}