using Plugin.BLE.Abstractions.Contracts;
using Serilog;
using System;
using System.Diagnostics;
using System.Threading.Tasks;
using TINK.Model.Bike.BluetoothLock;
using TINK.Model.Device;
using TINK.Services.BluetoothLock.Exception;
using TINK.Services.BluetoothLock.Tdo;
using Xamarin.Essentials;
namespace TINK.Services.BluetoothLock.BLE
{
public class LockItPolling : LockItBase
{
public LockItPolling(IDevice device, IAdapter adapter, ICipher cipher) : base(device, adapter, cipher)
{
}
/// Reconnects to device.
/// Consists of a bluetooth connect plus invocation of an authentication sequence.
/// Info required to connect.
/// Timeout to apply when connecting to bluetooth lock.
/// True if connecting succeeded, false if not.
public override async Task ReconnectAsync(
LockInfoAuthTdo authInfo,
TimeSpan connectTimeout)
=> await ReconnectAsync(
authInfo,
connectTimeout,
() => new LockItPolling(Device, Adapter, Cipher));
/// Connects to device.
/// Info required to connect.
/// Device with must be connected.
/// True if connecting succeeded, false if not.
public static async Task Authenticate(
IDevice device,
LockInfoAuthTdo authInfo,
IAdapter adapter,
ICipher cipher)
=> await Authenticate(
device,
authInfo,
adapter,
cipher,
() => new LockItPolling(device, adapter, cipher));
/// Opens lock.
/// Locking state.
public async override Task OpenAsync()
{
if (DeviceInfo.Platform != DevicePlatform.Unknown && MainThread.IsMainThread == false)
{
throw new System.Exception("Can not open lock. Bluetooth code must be run on main thread");
}
var info = await GetLockStateAsync();
if (info?.State == null)
{
// Device not reachable.
Log.ForContext().Information("Can not open lock. Device is not reachable (get state).");
return await Task.FromResult((LockitLockingState?)null);
}
if (info.State.Value.GetLockingState() == LockingState.Open)
{
// Lock is already open.
Log.ForContext().Information("No need to open lock. Lock is already open.");
return await Task.FromResult((LockitLockingState?)null);
}
Log.ForContext().Debug($"Request to closed lock. Current lockikng state is {info}, counter value {ActivateLockWriteCounter}.");
var result = await OpenCloseLock(
true); // Close lock);
if (!result)
{
// State did not change. Return previous state.
Log.ForContext().Information($"Opening lock failed.");
return await Task.FromResult(info.State.Value);
}
info = await GetLockStateAsync();
if (info?.State == null)
{
// Device not reachable.
Log.ForContext().Information($"State after open command unknown. Device is not reachable (get state).");
return await Task.FromResult((LockitLockingState?)null);
}
var watch = new Stopwatch();
watch.Start();
while (info?.State != null
&& info.State.Value != LockitLockingState.CouldntOpenBoldBlocked
&& info.State.Value != LockitLockingState.Open
&& watch.Elapsed < TimeSpan.FromMilliseconds(OPEN_CLOSE_TIMEOUT_MS))
{
info = await GetLockStateAsync(true); // While opening lock seems not always respond to reading operations.
Log.ForContext().Information($"Current lock state is {info?.State.Value}.");
}
if (info == null)
{
return null;
}
switch (info.State.Value)
{
case LockitLockingState.Open:
return info.State.Value;
case LockitLockingState.CouldntOpenBoldBlocked:
// Expected error. ILockIt count not be opened (Spoke blocks lock, ....)
throw new CouldntOpenBoldIsBlockedException();
case LockitLockingState.Unknown:
// Expected error. ILockIt count not be opened (Spoke has blocked/ blocks lock, ....)
throw new CouldntOpenBoldWasBlockedException();
default:
// Comprises values
// - LockitLockingState.Closed
// - LockitLockingState.CouldntCloseMoving (should never happen because command open was send)
// - LockitLockingState.CouldntCloseBoldBlocked (should never happen because command open was send)
// Internal error which sould never occure. Lock refuses to open but connection is ok.
throw new CouldntOpenInconsistentStateExecption(info.State.Value.GetLockingState());
}
}
/// Close the lock.
/// Locking state.
public async override Task CloseAsync()
{
if (DeviceInfo.Platform != DevicePlatform.Unknown && MainThread.IsMainThread == false)
{
throw new System.Exception("Can not close lock. Bluetooth code must be run on main thread");
}
// Get current state
var info = await GetLockStateAsync();
if (info?.State == null)
{
// Device not reachable.
Log.ForContext().Error("Can not close lock. Device is not reachable (get state).");
return await Task.FromResult((LockitLockingState?)null);
}
if (info.State.Value.GetLockingState() == LockingState.Closed)
{
// Lock is already closed.
Log.ForContext().Error("No need to close lock. Lock is already closed.");
return await Task.FromResult(info.State.Value);
}
Log.ForContext().Debug($"Request to closed lock. Current state is {info}, counter value {ActivateLockWriteCounter}.");
var result = await OpenCloseLock(false); // Close lock
if (!result)
{
// State did not change. Return previous state.
Log.ForContext().Information($"Closing lock failed.");
return await Task.FromResult(info.State.Value);
}
// Get lock state until either lock state chaneges or until log gets unreachable.
info = await GetLockStateAsync();
if (info?.State == null)
{
// Device not reachable.
Log.ForContext().Information($"Lock state after close command unknown.");
return await Task.FromResult((LockitLockingState?)null);
}
var watch = new Stopwatch();
watch.Start();
while (info.State != null
&& info.State.Value != LockitLockingState.CouldntCloseBoldBlocked
&& info.State.Value != LockitLockingState.CouldntCloseMoving
&& info.State.Value != LockitLockingState.Closed
&& watch.Elapsed < TimeSpan.FromMilliseconds(OPEN_CLOSE_TIMEOUT_MS))
{
info = await GetLockStateAsync(true); ; // While closing lock seems not always respond to reading operations.
Log.ForContext().Information($"Current lock state is {info?.State.Value}.");
}
if (info == null)
{
return null;
}
switch (info.State.Value)
{
case LockitLockingState.CouldntCloseBoldBlocked:
// Expected error. ILockIt could not be closed (Spoke blocks lock, ....)
throw new CouldntCloseBoldBlockedException();
case LockitLockingState.CouldntCloseMoving:
// Expected error. ILockIt could not be closed (bike is moving)
throw new CouldntCloseMovingException();
case LockitLockingState.Closed:
// Everything is ok.
return info.State.Value;
default:
// Comprises values
// - LockitLockingState.Open
// - LockitLockingState.Unknown
// - LockitLockingState.CouldntOpenBoldBlocked
// Internal error which sould never occurre. Lock refuses to close but connection is ok.
throw new CouldntCloseInconsistentStateExecption(info.State.Value.GetLockingState());
}
}
}
}