using System; using System.Globalization; using TINK.Model.User.Account; using Xamarin.Forms; namespace TINK.View.Settings { /// /// Translates user permissions into visibility state. /// Used for container which holds a bunch of GUI elemets which migth all/ partly/ none be visible /// If all childs are invisible frame must be invisible as well. As soon as one child is visible frame must be visible as well. /// public class BackendPermissionsToVisibleConverter : IValueConverter { /// Converts permission value into visible state. /// Permission value from view model used to derive whether object is visible or not. /// Boolean value indicating whether object is visible or not. public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { var enumValue = (Permissions)value; return enumValue.HasFlag(Permissions.PickCopriServer) | enumValue.HasFlag(Permissions.ManagePolling) | enumValue.HasFlag(Permissions.ManageCopriCacheExpiration); } public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) { return Permissions.None; } } }