using System; using System.Collections.Generic; using System.Globalization; using System.Text; using Xamarin.Forms; using TINK.Model.User.Account; using System.Linq; using System.Reflection; namespace TINK.View.Settings { /// /// Translates user permissions into visibility state. /// Used for container which holds a bunch of GUI elemets which migth all/ partly/ none be visible /// If all childs are invisible frame must be invisible as well. As soon as one child is visible frame must be visible as well. /// public class AnyPermissionToVisibleConverter : IValueConverter { /// Converts permission value into visible state. /// Permission value from view model used to derive whether object is visible or not. /// Boolean value indicating whether object is visible or not. public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { return ((Permissions)(value)) != Permissions.None; } public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) { return Permissions.None; } } }