using System; using NSubstitute; using NUnit.Framework; using TINK.Model.Bikes.BikeInfoNS.CopriLock; using TINK.Model.Connector; using TINK.Model.Device; using TINK.Model.User; using TINK.Repository.Exception; using TINK.View; using TINK.ViewModel; using TINK.ViewModel.Bikes; using TINK.ViewModel.Bikes.Bike.CopriLock.RequestHandler; namespace TestShareeLib.ViewModel.Bikes.Bike.CopriLock.RequestHandler { [TestFixture] public class TestBookedOpen { /// /// Use case: Try to open lock. /// Final state: Bike remains locked and stays booked. /// [Test] public void TestOpenLockOpenLockAsyncFailsWebConnectFailureException() { var bike = Substitute.For(); var connector = Substitute.For(); var command = Substitute.For(); var pollingManager = Substitute.For(); var viewService = Substitute.For(); var bikesViewModel = Substitute.For(); var activeUser = Substitute.For(); var handler = new BookedOpen( bike, () => true, // isConnectedDelegate (isConnexted) => connector, () => pollingManager, Substitute.For(), viewService, bikesViewModel, activeUser); bike.Id.Returns("0"); bike.LockInfo.State.Returns(LockingState.Closed); // Locking state does not change. connector.Command.OpenLockAsync(bike).Returns(x => throw new WebConnectFailureException("Context info", new Exception("Tst"))); bike.State.Value.Returns(TINK.Model.State.InUseStateEnum.Booked); // State remains booked because opening failed. var subsequent = handler.HandleRequestOption2().Result; // Verify behaviour Received.InOrder(() => { bikesViewModel.Received(1).IsIdle = false; // GUI must be locked bikesViewModel.ActionText = "One moment please..."; pollingManager.StopUpdatePeridically(); // Polling must be stopped before any COPR and lock service action bikesViewModel.ActionText = "Opening lock..."; connector.Command.OpenLockAsync(bike); // Booking must be performed bikesViewModel.ActionText = ""; viewService.DisplayAdvancedAlert( "Connection error when opening the lock!", "Is WIFI available/ mobile networt available and mobile data activated / ... ?", "Context info", "OK"); bikesViewModel.ActionText = "Updating..."; pollingManager.StartUpdateAyncPeridically(); // polling must be restarted again bikesViewModel.ActionText = ""; bikesViewModel.Received(1).IsIdle = true; // GUI must be unlocked }); // Verify state after action Assert.That( subsequent.ButtonText, Is.EqualTo("BookedClosed")); Assert.That( subsequent.IsButtonVisible, Is.False); Assert.That( subsequent.LockitButtonText, Is.EqualTo("Open lock")); Assert.That( subsequent.IsLockitButtonVisible, Is.True); } /// /// Use case: Try to open lock. /// Final state: Bike remains locked and stays booked. /// [Test] public void TestOpenLockOpenLockAsyncFailsException() { var bike = Substitute.For(); var connector = Substitute.For(); var command = Substitute.For(); var pollingManager = Substitute.For(); var viewService = Substitute.For(); var bikesViewModel = Substitute.For(); var activeUser = Substitute.For(); var handler = new BookedOpen( bike, () => true, // isConnectedDelegate (isConnexted) => connector, () => pollingManager, Substitute.For(), viewService, bikesViewModel, activeUser); bike.Id.Returns("0"); bike.LockInfo.State.Returns(LockingState.Closed); // Locking state does not change. connector.Command.OpenLockAsync(bike).Returns(x => throw new Exception("Some error", new Exception("Inner exception"))); bike.State.Value.Returns(TINK.Model.State.InUseStateEnum.Booked); // State remains booked because opening failed. var subsequent = handler.HandleRequestOption2().Result; // Verify behaviour Received.InOrder(() => { bikesViewModel.Received(1).IsIdle = false; // GUI must be locked bikesViewModel.ActionText = "One moment please..."; pollingManager.StopUpdatePeridically(); // Polling must be stopped before any COPR and lock service action bikesViewModel.ActionText = "Opening lock..."; connector.Command.OpenLockAsync(bike); // Booking must be performed bikesViewModel.ActionText = ""; viewService.DisplayAlert( "Error while opening lock!", "Some error", "OK"); bikesViewModel.ActionText = "Updating..."; pollingManager.StartUpdateAyncPeridically(); // polling must be restarted again bikesViewModel.ActionText = ""; bikesViewModel.Received(1).IsIdle = true; // GUI must be unlocked }); // Verify state after action Assert.That( subsequent.ButtonText, Is.EqualTo("BookedClosed")); Assert.That( subsequent.IsButtonVisible, Is.False); Assert.That( subsequent.LockitButtonText, Is.EqualTo("Open lock")); Assert.That( subsequent.IsLockitButtonVisible, Is.True); } /// /// Use case: Open lock. /// Final state: Lock is opened and bike remains booked. /// [Test] public void TestOpenLock() { var bike = Substitute.For(); var connector = Substitute.For(); var command = Substitute.For(); var pollingManager = Substitute.For(); var viewService = Substitute.For(); var bikesViewModel = Substitute.For(); var activeUser = Substitute.For(); var handler = new BookedOpen( bike, () => true, // isConnectedDelegate (isConnexted) => connector, () => pollingManager, Substitute.For(), viewService, bikesViewModel, activeUser); bike.Id.Returns("0"); bike.LockInfo.State.Returns(LockingState.Open); // After opening, lock state is open. bike.State.Value.Returns(TINK.Model.State.InUseStateEnum.Booked); // After Booking and opening, state is booked. var subsequent = handler.HandleRequestOption2().Result; // Verify behaviour Received.InOrder(() => { bikesViewModel.Received(1).IsIdle = false; // GUI must be locked bikesViewModel.ActionText = "One moment please..."; pollingManager.StopUpdatePeridically(); // Polling must be stopped before any COPR and lock service action bikesViewModel.ActionText = "Opening lock..."; connector.Command.OpenLockAsync(bike); // Booking must be performed bikesViewModel.ActionText = "Updating..."; pollingManager.StartUpdateAyncPeridically(); // polling must be restarted again bikesViewModel.ActionText = ""; bikesViewModel.Received(1).IsIdle = true; // GUI must be unlocked }); // Verify state Assert.That( subsequent.ButtonText, Is.EqualTo("BookedOpen")); Assert.That( subsequent.IsButtonVisible, Is.False); Assert.That( subsequent.LockitButtonText, Is.EqualTo("Open lock")); Assert.That( subsequent.IsLockitButtonVisible, Is.True); } } }