sharee.bike-App/LastenradBayern/TINK/Services/BluetoothLock/Arendi/Central.cs

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2021-11-07 19:42:59 +01:00
#if ARENDI
using Arendi.BleLibrary;
using Arendi.BleLibrary.Adapter;
using Arendi.BleLibrary.Local;
using Arendi.BleLibrary.Remote;
#endif
using System;
using System.Collections.Generic;
using System.Text;
namespace TINK.Services.BluetoothLock.Arendi
{
#if ARENDI
public class Central : ICentral
#else
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public class Central
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#endif
{
#if ARENDI
private bool disposedValue;
public IAdapter Adapter => throw new NotImplementedException();
public BluetoothState BluetoothState => throw new NotImplementedException();
public ISecurityManager SecurityManager => throw new NotImplementedException();
public IBondManager BondManager => throw new NotImplementedException();
public IDictionary<string, string> SystemInformation => throw new NotImplementedException();
public event EventHandler<PeripheralDiscoveredEventArgs> PeripheralDiscovered;
public event EventHandler<BluetoothStateChangedEventArgs> BluetoothStateChanged;
public event EventHandler<EventArgs> SystemInformationUpdated;
public event EventHandler<FatalErrorEventArgs> FatalError;
public IPeripheral CreatePeripheralByUuid(Uuid uuid, string name = null)
{
throw new NotImplementedException();
}
public bool IsEnabled()
{
throw new NotImplementedException();
}
public void StartScan()
{
throw new NotImplementedException();
}
public void StartScan(string[] uuids)
{
throw new NotImplementedException();
}
public void StartScan(Uuid[] uuids)
{
throw new NotImplementedException();
}
public void StopScan()
{
throw new NotImplementedException();
}
protected virtual void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing)
{
// TODO: dispose managed state (managed objects)
}
// TODO: free unmanaged resources (unmanaged objects) and override finalizer
// TODO: set large fields to null
disposedValue = true;
}
}
// // TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
// ~Central()
// {
// // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
// Dispose(disposing: false);
// }
public void Dispose()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
#endif
}
}