2021-11-07 19:42:59 +01:00
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#if ARENDI
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using Arendi.BleLibrary;
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using Arendi.BleLibrary.Adapter;
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using Arendi.BleLibrary.Local;
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using Arendi.BleLibrary.Remote;
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#endif
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace TINK.Services.BluetoothLock.Arendi
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{
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#if ARENDI
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public class Central : ICentral
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#else
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2022-08-30 15:42:25 +02:00
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public class Central
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2021-11-07 19:42:59 +01:00
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#endif
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{
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#if ARENDI
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private bool disposedValue;
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public IAdapter Adapter => throw new NotImplementedException();
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public BluetoothState BluetoothState => throw new NotImplementedException();
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public ISecurityManager SecurityManager => throw new NotImplementedException();
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public IBondManager BondManager => throw new NotImplementedException();
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public IDictionary<string, string> SystemInformation => throw new NotImplementedException();
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public event EventHandler<PeripheralDiscoveredEventArgs> PeripheralDiscovered;
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public event EventHandler<BluetoothStateChangedEventArgs> BluetoothStateChanged;
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public event EventHandler<EventArgs> SystemInformationUpdated;
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public event EventHandler<FatalErrorEventArgs> FatalError;
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public IPeripheral CreatePeripheralByUuid(Uuid uuid, string name = null)
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{
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throw new NotImplementedException();
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}
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public bool IsEnabled()
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{
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throw new NotImplementedException();
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}
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public void StartScan()
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{
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throw new NotImplementedException();
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}
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public void StartScan(string[] uuids)
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{
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throw new NotImplementedException();
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}
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public void StartScan(Uuid[] uuids)
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{
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throw new NotImplementedException();
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}
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public void StopScan()
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{
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throw new NotImplementedException();
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!disposedValue)
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{
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if (disposing)
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{
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// TODO: dispose managed state (managed objects)
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}
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// TODO: free unmanaged resources (unmanaged objects) and override finalizer
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// TODO: set large fields to null
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disposedValue = true;
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}
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}
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// // TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
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// ~Central()
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// {
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// // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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// Dispose(disposing: false);
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// }
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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#endif
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}
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}
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