mirror of
https://dev.azure.com/TeilRad/sharee.bike%20App/_git/Code
synced 2024-12-23 07:36:31 +01:00
182 lines
7 KiB
C#
182 lines
7 KiB
C#
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using System.Linq;
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using TINK.Services.BluetoothLock.Tdo;
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using TINK.Model.Connector;
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using System;
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using Serilog;
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using TINK.Model.Device;
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using Xamarin.Essentials;
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using TINK.Model.Bike.BluetoothLock;
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namespace TINK.Services.BluetoothLock.BLE
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{
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public abstract class LockItServiceBase
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{
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/// <summary>Constructs base object.</summary>
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/// <param name="cipher">Encrpyting/ decrypting object.</param> /// <param name="connectTimeout">Timeout to apply when connecting to bluetooth lock.</param>
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public LockItServiceBase(ICipher cipher)
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{
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Cipher = cipher;
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}
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/// <summary> Holds timeout values for series of connecting attemps to a lock or multiple locks. </summary>
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public ITimeOutProvider TimeOut { get; set; }
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protected ICipher Cipher { get; }
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/// <summary> List of available or connected bluetooth devices. </summary>
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protected List<ILockService> DeviceList = new List<ILockService>();
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/// <summary> Reconnect locks of interest if required. </summary>
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/// <remarks> Consists of a bluetooth connect plus invocation of an authentication sequence for each lock to be reconnected. </remarks>
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/// <param name="locksInfo">Locks to reconnect.</param>
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/// <param name="connectTimeout">Timeout for connect operation.</param>
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public static async Task CheckReconnect(
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IEnumerable<ILockService> deviceList,
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IEnumerable<LockInfoAuthTdo> locksInfo,
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TimeSpan connectTimeout)
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{
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// Get list of target locks without invalid entries.
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var validLocksInfo = locksInfo
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.Where(x => x.IsIdValid || x.IsGuidValid)
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.Where(x => x.K_seed.Length > 0 && x.K_u.Length > 0)
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.ToList();
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foreach (var device in deviceList)
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{
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if (device.GetDeviceState() == DeviceState.Connected)
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{
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// No need to reconnect device because device is already connected.
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continue;
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}
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var lockInfo = validLocksInfo.FirstOrDefault(x => x.Id == device. Name.GetBluetoothLockId() || x.Guid == device.Guid);
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if (lockInfo == null)
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{
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// Current lock from deviceList is not of interest detected, no need to reconnect.
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continue;
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}
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try
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{
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await device.ReconnectAsync(lockInfo, connectTimeout);
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}
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catch (System.Exception exception)
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{
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// Member is called for background update of missing devices.
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// Do not display any error messages.
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Log.ForContext<LockItServiceBase>().Error($"Reconnect failed. {exception.Message}");
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continue;
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}
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}
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}
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/// <summary> Gets the state for locks of interest.</summary>
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/// <remarks>
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/// Might require a
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/// - connect to lock
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/// - reconnect to lock
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/// </remarks>
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/// <param name="locksInfo">Locks toget info for.</param>
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/// <param name="connectTimeout">Timeout for connect operation of a single lock.</param>
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public async Task<IEnumerable<LockInfoTdo>> GetLocksStateAsync(
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IEnumerable<LockInfoAuthTdo> locksInfo,
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TimeSpan connectTimeout)
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{
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if (locksInfo.Count() == 0)
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{
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// Nothing to do.
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return new List<LockInfoTdo>();
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}
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// Reconnect locks.
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await CheckReconnect(DeviceList, locksInfo, connectTimeout);
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// Connect to locks which were not yet discovered.
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DeviceList.AddRange(await CheckConnectMissing(locksInfo, connectTimeout));
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// Get devices for which to update state.
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var locksInfoState = new List<LockInfoTdo>();
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foreach (var device in DeviceList)
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{
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var lockInfoAuth = locksInfo.FirstOrDefault(x => x.Guid == device.Guid || x.Id == device.Id);
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if (lockInfoAuth == null)
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{
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// Device is not of interest.
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continue;
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}
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var state = await device.GetLockStateAsync();
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locksInfoState.Add(new LockInfoTdo.Builder
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{
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Id = lockInfoAuth.Id,
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Guid = lockInfoAuth.IsGuidValid ? lockInfoAuth.Guid : device.Guid,
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State = state?.State
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}.Build());
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}
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return locksInfoState;
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}
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/// <remarks> Consists of a bluetooth connect plus invocation of an authentication sequence. </remarks>
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/// <param name="locksInfo">Locks to reconnect.</param>
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/// <param name="connectTimeout">Timeout for connect operation of a single lock.</param>
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protected abstract Task<IEnumerable<ILockService>> CheckConnectMissing(
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IEnumerable<LockInfoAuthTdo> locksInfo,
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TimeSpan connectTimeout);
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/// <summary>Gets a lock by bike Id.</summary>
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/// <param name="bikeId"></param>
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/// <returns>Lock object</returns>
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public ILockService this[int bikeId]
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{
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get
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{
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var device = DeviceList.FirstOrDefault(x => x.Name.GetBluetoothLockId() == bikeId);
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if (device == null)
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{
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return new NullLock(bikeId);
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}
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return device;
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}
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}
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/// <summary> Connects to lock.</summary>
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/// <remarks> Consists of a bluetooth connect plus invocation of an authentication sequence. </remarks>
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/// <param name="authInfo"> Info required to connect to lock.</param>
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/// <param name="connectTimeout">Timeout for connect operation.</param>
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public async Task<LockingState> DisconnectAsync(int bikeId, Guid bikeGuid)
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{
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if (DeviceInfo.Platform != DevicePlatform.Unknown && MainThread.IsMainThread == false)
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{
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throw new System.Exception("Can not disconnect from lock. Bluetooth code must be run on main thread");
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}
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Log.ForContext<LockItByScanServiceBase>().Debug($"Request to disconnect from device {bikeId}/ {bikeGuid}.");
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var lockIt = DeviceList.FirstOrDefault(x => x.Name.GetBluetoothLockId() == bikeId || x.Guid == bikeGuid);
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if (lockIt == null)
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{
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// Nothing to do
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return LockingState.Disconnected;
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}
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DeviceList.Remove(lockIt);
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if (lockIt.GetDeviceState() == DeviceState.Disconnected)
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{
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// Nothing to do
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return LockingState.Disconnected;
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}
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await lockIt.Disconnect();
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return LockingState.Disconnected;
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}
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}
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}
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