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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk= "Microsoft.NET.Sdk" >
<PropertyGroup Label= "MultilingualAppToolkit" >
<MultilingualAppToolkitVersion > 4.0</MultilingualAppToolkitVersion>
<MultilingualFallbackLanguage > en-GB</MultilingualFallbackLanguage>
<TranslationReport Condition= "'$(Configuration)' == 'Release'" > true</TranslationReport>
<SuppressPseudoWarning Condition= "'$(Configuration)' == 'Debug'" > true</SuppressPseudoWarning>
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<Configurations > Debug;Release</Configurations>
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<ReleaseVersion > 3.0</ReleaseVersion>
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</PropertyGroup>
<PropertyGroup >
<TargetFramework > netstandard2.0</TargetFramework>
<RootNamespace > TINK</RootNamespace>
<NeutralLanguage > en-GB</NeutralLanguage>
</PropertyGroup>
<Import Project= "$(MSBuildExtensionsPath)\Microsoft\Multilingual App Toolkit\Microsoft.Multilingual.ResxResources.targets" Label= "MultilingualAppToolkit" Condition= "Exists('$(MSBuildExtensionsPath)\Microsoft\Multilingual App Toolkit\v$(MultilingualAppToolkitVersion)\Microsoft.Multilingual.ResxResources.targets')" />
<Target Name= "MATPrerequisite" BeforeTargets= "PrepareForBuild" Condition= "!Exists('$(MSBuildExtensionsPath)\Microsoft\Multilingual App Toolkit\Microsoft.Multilingual.ResxResources.targets')" Label= "MultilingualAppToolkit" >
<Warning Text= "$(MSBuildProjectFile) is Multilingual build enabled, but the Multilingual App Toolkit is unavailable during the build. If building with Visual Studio, please check to ensure that toolkit is properly installed." />
</Target>
<ItemGroup >
<Folder Include= "Model\Device\" />
<Folder Include= "Services\BluetoothLock\Crypto\" />
</ItemGroup>
<ItemGroup >
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<PackageReference Include= "Newtonsoft.Json" Version= "13.0.3" />
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<PackageReference Include= "Serilog" Version= "3.0.1" />
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</ItemGroup>
<ItemGroup >
<Compile Update= "MultilingualResources\Resources.Designer.cs" >
<DesignTime > True</DesignTime>
<AutoGen > True</AutoGen>
<DependentUpon > Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup >
<EmbeddedResource Update= "MultilingualResources\Resources.resx" >
<Generator > ResXFileCodeGenerator</Generator>
<LastGenOutput > Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>