2021-05-13 20:03:07 +02:00
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using System;
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namespace TINK.Model.State
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2022-09-06 16:08:19 +02:00
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using System.ComponentModel;
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using System.Runtime.Serialization;
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/// <summary>
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/// Manges the state of a bike.
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/// </summary>
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[DataContract]
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public class StateInfoMutable : INotifyPropertyChanged, IStateInfoMutable
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{
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/// <summary>
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/// Provider for current date time to calculate remainig time on demand for state of type reserved.
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/// </summary>
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private readonly Func<DateTime> _DateTimeNowProvider;
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// Holds the current disposable state value
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private StateInfo _StateInfo;
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/// <summary>
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/// Backs up remaining time of child object.
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/// </summary>
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private TimeSpan? _RemainingTime = null;
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/// <summary> Notifies clients about state changes. </summary>
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public event PropertyChangedEventHandler PropertyChanged;
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/// <summary>
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/// Constructs a state object from source.
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/// </summary>
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/// <param name="state">State info to load from.</param>
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public StateInfoMutable(
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Func<DateTime> dateTimeNowProvider = null,
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IStateInfo state = null)
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{
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// Back up date time provider to be able to pass this to requested- object if state changes to requested.
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_DateTimeNowProvider = dateTimeNowProvider != null
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? dateTimeNowProvider
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: () => DateTime.Now;
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_StateInfo = Create(state, dateTimeNowProvider);
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}
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/// <summary>
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/// Loads state from immutable source.
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/// </summary>
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/// <param name="state">State to load from.</param>
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public void Load(IStateInfo state)
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{
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if (state == null)
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{
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throw new ArgumentException("Can not load state info, object must not be null.");
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}
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// Back up last state value and remaining time value
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// to be able to check whether an event has to be fired or not.
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var l_oLastState = Value;
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var l_oLastRemainingTime = _RemainingTime;
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// Create new state info object from source.
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_StateInfo = Create(state, _DateTimeNowProvider);
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// Update remaining time value.
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_StateInfo.GetIsStillReserved(out _RemainingTime);
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if (l_oLastState == _StateInfo.Value
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&& l_oLastRemainingTime == _RemainingTime)
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{
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return;
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}
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// State has changed, notify clients.
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(State)));
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}
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/// <summary>
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/// Creates a state info object.
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/// </summary>
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/// <param name="state">State to load from.</param>
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private static StateInfo Create(
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IStateInfo state,
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Func<DateTime> dateTimeNowProvider)
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{
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switch (state != null ? state.Value : InUseStateEnum.Disposable)
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{
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case InUseStateEnum.Disposable:
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case InUseStateEnum.FeedbackPending:
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return new StateInfo(state != null ? state.Value == InUseStateEnum.FeedbackPending : false);
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case InUseStateEnum.Reserved:
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// Todo: Handle p_oFrom == null here.
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// Todo: Handle p_oDuration == null here.
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return new StateInfo(
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dateTimeNowProvider,
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state.From.Value,
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state.MailAddress,
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state.Code);
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case InUseStateEnum.Booked:
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// Todo: Handle p_oFrom == null here.
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// Todo: Clearify question: What to do if code changes form one value to another? This should never happen.
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// Todo: Clearify question: What to do if from time changes form one value to another? This should never happen.
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return new StateInfo(
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state.From.Value,
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state.MailAddress,
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state.Code);
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default:
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// Todo: New state Busy has to be defined.
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throw new Exception(string.Format("Can not create new state info object. Unknown state {0} detected.", state.Value));
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}
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}
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/// <summary>
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/// Gets the state value of object.
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/// </summary>
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public InUseStateEnum Value
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=> _StateInfo.Value;
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/// <summary>
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/// Member for serialization purposes.
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/// </summary>
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[DataMember]
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private BaseState StateInfoObject
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{
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get { return _StateInfo.StateInfoObject; }
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set
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{
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var l_oStateOccupied = value as StateOccupiedInfo;
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if (l_oStateOccupied != null)
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{
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_StateInfo = new StateInfo(l_oStateOccupied.From, l_oStateOccupied.MailAddress, l_oStateOccupied.Code);
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return;
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}
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var l_oStateRequested = value as StateRequestedInfo;
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if (l_oStateRequested != null)
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{
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_StateInfo = new StateInfo(_DateTimeNowProvider, l_oStateRequested.From, l_oStateRequested.MailAddress, l_oStateRequested.Code);
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return;
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}
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_StateInfo = new StateInfo();
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}
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}
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/// Transforms object to string.
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/// </summary>
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/// <returns></returns>
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public new string ToString()
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{
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return _StateInfo.ToString();
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}
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/// <summary>
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/// Checks and updates state if required.
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/// </summary>
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/// <returns>Value indicating wheter state has changed</returns>
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public void UpdateOnTimeElapsed()
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{
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switch (_StateInfo.Value)
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{
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// State is disposable or booked. No need to update "OnTimeElapsed"
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case InUseStateEnum.Disposable:
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case InUseStateEnum.Booked:
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return;
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}
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// Check if maximum reserved time has elapsed.
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if (!_StateInfo.GetIsStillReserved(out _RemainingTime))
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{
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// Time has elapsed, switch state to disposable and notfiy client
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_StateInfo = new StateInfo();
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(State)));
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return;
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}
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(RemainingTime)));
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}
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/// <summary> Updates state from webserver. </summary>
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/// <param name="state">State of the bike.</param>
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/// <param name="from">Date time when bike was reserved/ booked.</param>
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/// <param name="mailAddress">Mailaddress of the one which reserved/ booked.</param>
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/// <param name="code">Booking code if bike is booked or reserved.</param>
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/// <param name="supressNotifyPropertyChanged">Controls whether notify property changed events are fired or not.</param>
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public void Load(
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InUseStateEnum state,
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DateTime? from = null,
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string mailAddress = null,
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string code = null,
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Bikes.BikeInfoNS.BC.NotifyPropertyChangedLevel notifyLevel = Bikes.BikeInfoNS.BC.NotifyPropertyChangedLevel.All)
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{
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var lastState = _StateInfo.Value;
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switch (state)
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{
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case InUseStateEnum.Disposable:
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_StateInfo = new StateInfo();
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// Set value to null. Otherwise potentially obsolete value will be taken remaining time.
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_RemainingTime = null;
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break;
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case InUseStateEnum.Reserved:
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// Todo: Handle p_oFrom == null here.
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// Todo: Handle p_oDuration == null here.
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_StateInfo = new StateInfo(
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_DateTimeNowProvider,
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from.Value,
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mailAddress,
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code);
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// Set value to null. Otherwise potentially obsolete value will be taken remaining time.
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_RemainingTime = null;
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break;
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case InUseStateEnum.Booked:
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// Todo: Handle p_oFrom == null here.
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// Todo: Clearify question: What to do if code changes form one value to another? This should never happen.
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// Todo: Clearify question: What to do if from time changes form one value to another? This should never happen.
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_StateInfo = new StateInfo(
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from.Value,
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mailAddress,
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code);
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// Set value to null. Otherwise potentially obsolete value will be taken remaining time.
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_RemainingTime = null;
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break;
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default:
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// Todo: New state Busy has to be defined.
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break;
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}
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if (lastState != _StateInfo.Value
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&& notifyLevel == Bikes.BikeInfoNS.BC.NotifyPropertyChangedLevel.All)
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{
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// State has changed, notify clients.
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(State)));
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}
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}
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/// <summary>
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/// If bike is reserved time raimaining while bike stays reserved, null otherwise.
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/// </summary>
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public TimeSpan? RemainingTime
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{
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get
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{
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switch (_StateInfo.Value)
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{
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// State is either available or occupied.
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case InUseStateEnum.Disposable:
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case InUseStateEnum.Booked:
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return null;
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}
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if (_RemainingTime.HasValue == false)
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{
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// Value was not yet querried.
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// Do querry before returning object.
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_StateInfo.GetIsStillReserved(out _RemainingTime);
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}
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return _RemainingTime;
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}
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}
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public DateTime? From
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{
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get
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{
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return _StateInfo.From;
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}
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}
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public string MailAddress
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{
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get
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{
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return _StateInfo.MailAddress;
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}
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}
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public string Code
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{
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get
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{
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return _StateInfo.Code;
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}
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}
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}
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2021-05-13 20:03:07 +02:00
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}
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